ID3D12InfoQueue::GetBreakOnSeverity method (d3d12sdklayers.h)
Get a message severity level to break on when a message with that severity level passes through the storage filter.
Syntax
BOOL GetBreakOnSeverity(
[in] D3D12_MESSAGE_SEVERITY Severity
);
Parameters
[in] Severity
Type: D3D12_MESSAGE_SEVERITY
Message severity level to break on.
Return value
Type: BOOL
Whether this breaking condition is turned on or off (true for on, false for off).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |