ID3D12InfoQueue::GetBreakOnSeverity method (d3d12sdklayers.h)

Get a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

BOOL GetBreakOnSeverity(
  [in] D3D12_MESSAGE_SEVERITY Severity
);

Parameters

[in] Severity

Type: D3D12_MESSAGE_SEVERITY

Message severity level to break on.

Return value

Type: BOOL

Whether this breaking condition is turned on or off (true for on, false for off).

Requirements

Requirement Value
Target Platform Windows
Header d3d12sdklayers.h

See also

ID3D12InfoQueue