ID3D12InfoQueue::SetBreakOnSeverity method (d3d12sdklayers.h)
Set a message severity level to break on when a message with that severity level passes through the storage filter.
Syntax
HRESULT SetBreakOnSeverity(
[in] D3D12_MESSAGE_SEVERITY Severity,
[in] BOOL bEnable
);
Parameters
[in] Severity
Type: D3D12_MESSAGE_SEVERITY
A message severity level to break on.
[in] bEnable
Type: BOOL
Turns this breaking condition on or off (true for on, false for off).
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |