D3DX10_TEXTURE_LOAD_INFO structure
Describes parameters used to load a texture from another texture.
Syntax
typedef struct _D3DX10_TEXTURE_LOAD_INFO {
D3D10_BOX *pSrcBox;
D3D10_BOX *pDstBox;
UINT SrcFirstMip;
UINT DstFirstMip;
UINT NumMips;
UINT SrcFirstElement;
UINT DstFirstElement;
UINT NumElements;
UINT Filter;
UINT MipFilter;
} D3DX10_TEXTURE_LOAD_INFO;
Members
-
pSrcBox
-
Type: D3D10_BOX*
-
Source texture box (see D3D10_BOX).
-
pDstBox
-
Type: D3D10_BOX*
-
Destination texture box (see D3D10_BOX).
-
SrcFirstMip
-
Type: UINT
-
Source texture mipmap level, see D3D10CalcSubresource for more detail.
-
DstFirstMip
-
Type: UINT
-
Destination texture mipmap level, see D3D10CalcSubresource for more detail.
-
NumMips
-
Type: UINT
-
Number of mipmap levels in the source texture.
-
SrcFirstElement
-
Type: UINT
-
First element of the source texture.
-
DstFirstElement
-
Type: UINT
-
First element of the destination texture.
-
NumElements
-
Type: UINT
-
Number of elements to load.
-
Filter
-
Type: UINT
-
Filtering options during resampling (see D3DX10_FILTER_FLAG).
-
MipFilter
-
Type: UINT
-
Filtering options when generating mip levels (see D3DX10_FILTER_FLAG).
Remarks
This structure is used in a call to D3DX10LoadTextureFromTexture.
Requirements
Requirement | Value |
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Header |
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See also