D3DXCreateKeyframedAnimationSet function

Creates a ID3DXKeyframedAnimationSet key framed animation set interface.

Syntax

HRESULT D3DXCreateKeyframedAnimationSet(
  _In_        LPCSTR                      pName,
  _In_        DOUBLE                      TicksPerSecond,
  _In_        D3DXPLAYBACK_TYPE           Playback,
  _In_        UINT                        NumAnimations,
  _In_        UINT                        NumCallbackKeys,
  _In_  const LPD3DXKEY_CALLBACK          *pCallKeys,
  _Out_       LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet
);

Parameters

pName [in]

Type: LPCSTR

Pointer to the name of the animation set.

TicksPerSecond [in]

Type: DOUBLE

Number of key frame ticks that elapse per second.

Playback [in]

Type: D3DXPLAYBACK_TYPE

Type of the animation set playback loop. See D3DXPLAYBACK_TYPE.

NumAnimations [in]

Type: UINT

Number of scale, rotate, and translate (SRT) animation sets.

NumCallbackKeys [in]

Type: UINT

Number of callback keys.

pCallKeys [in]

Type: const LPD3DXKEY_CALLBACK*

Pointer to a D3DXKEY_CALLBACK structure that stores user callback data.

ppAnimationSet [out]

Type: LPD3DXKEYFRAMEDANIMATIONSET*

Address of a pointer to the ID3DXKeyframedAnimationSet key framed animation set interface.

Return value

Type: HRESULT

If the function succeeds, the return value is S_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Requirement Value
Header
D3dx9anim.h
Library
D3dx9.lib

See also

Animation Functions