Mesh

Defines a simple mesh. The first array is a list of vertices, and the second array defines the faces of the mesh by indexing into the vertex array.

template Mesh
{
    <3D82AB44-62DA-11CF-AB39-0020AF71E433>
    DWORD nVertices;
    array Vector vertices[nVertices];
    DWORD nFaces;
    array MeshFace faces[nFaces];
    [...]
}

Where:

  • nVertices - Number of vertices.
  • array Vector vertices[nVertices] - Array of vertices, each of type Vector. See Vector.
  • nFaces - Number of faces.
  • array MeshFace faces[nFaces] - Array of faces, each of type MeshFace. See MeshFace.
  • [ ... ] - Any .x file template can be used here. This makes the architecture extensible. Material and TextureFilename templates are typically used.

See also

Templates