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PathF.AppendRoundedRectangle Méthode

Définition

Surcharges

AppendRoundedRectangle(RectF, Single, Boolean)
AppendRoundedRectangle(RectF, Single, Single)
AppendRoundedRectangle(RectF, Single, Single, Single, Single, Boolean)
AppendRoundedRectangle(Single, Single, Single, Single, Single, Boolean)
AppendRoundedRectangle(Single, Single, Single, Single, Single, Single, Single, Single, Boolean)

AppendRoundedRectangle(RectF, Single, Boolean)

public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, cornerRadius As Single, Optional includeLast As Boolean = false)

Paramètres

rect
RectF
cornerRadius
Single
includeLast
Boolean

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AppendRoundedRectangle(RectF, Single, Single)

public:
 void AppendRoundedRectangle(Microsoft::Maui::Graphics::RectF rect, float xCornerRadius, float yCornerRadius);
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float xCornerRadius, float yCornerRadius);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single -> unit
Public Sub AppendRoundedRectangle (rect As RectF, xCornerRadius As Single, yCornerRadius As Single)

Paramètres

rect
RectF
xCornerRadius
Single
yCornerRadius
Single

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AppendRoundedRectangle(RectF, Single, Single, Single, Single, Boolean)

public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)

Paramètres

rect
RectF
topLeftCornerRadius
Single
topRightCornerRadius
Single
bottomLeftCornerRadius
Single
bottomRightCornerRadius
Single
includeLast
Boolean

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AppendRoundedRectangle(Single, Single, Single, Single, Single, Boolean)

public void AppendRoundedRectangle (float x, float y, float w, float h, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, cornerRadius As Single, Optional includeLast As Boolean = false)

Paramètres

x
Single
y
Single
w
Single
h
Single
cornerRadius
Single
includeLast
Boolean

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AppendRoundedRectangle(Single, Single, Single, Single, Single, Single, Single, Single, Boolean)

public void AppendRoundedRectangle (float x, float y, float w, float h, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)

Paramètres

x
Single
y
Single
w
Single
h
Single
topLeftCornerRadius
Single
topRightCornerRadius
Single
bottomLeftCornerRadius
Single
bottomRightCornerRadius
Single
includeLast
Boolean

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