State Constructors
Definition
Important
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Overloads
State() | |
State(String) | |
State(SerializationInfo, StreamingContext) |
State()
public:
State();
public State ();
Public Sub New ()
Applies to
State(String)
public:
State(System::String ^ id);
public State (string id);
new Microsoft.Practices.CompositeUI.State : string -> Microsoft.Practices.CompositeUI.State
Public Sub New (id As String)
Parameters
- id
- String
Applies to
State(SerializationInfo, StreamingContext)
protected:
State(System::Runtime::Serialization::SerializationInfo ^ info, System::Runtime::Serialization::StreamingContext context);
protected State (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context);
new Microsoft.Practices.CompositeUI.State : System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext -> Microsoft.Practices.CompositeUI.State
Protected Sub New (info As SerializationInfo, context As StreamingContext)
Parameters
- info
- SerializationInfo
- context
- StreamingContext