StateElement.RaiseStateChanged Method
Definition
Important
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Overloads
RaiseStateChanged(String, Object) | |
RaiseStateChanged(String, Object, Object) |
RaiseStateChanged(String, Object)
public:
void RaiseStateChanged(System::String ^ key, System::Object ^ newValue);
public void RaiseStateChanged (string key, object newValue);
member this.RaiseStateChanged : string * obj -> unit
Public Sub RaiseStateChanged (key As String, newValue As Object)
Parameters
- key
- String
- newValue
- Object
Applies to
RaiseStateChanged(String, Object, Object)
public:
void RaiseStateChanged(System::String ^ key, System::Object ^ newValue, System::Object ^ oldValue);
public void RaiseStateChanged (string key, object newValue, object oldValue);
member this.RaiseStateChanged : string * obj * obj -> unit
Public Sub RaiseStateChanged (key As String, newValue As Object, oldValue As Object)
Parameters
- key
- String
- newValue
- Object
- oldValue
- Object