GL.GetShaderPrecisionFormat Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GetShaderPrecisionFormat(All, All, Int32, Int32)
Caution
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, ref int range, ref int precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * * -> unit
Parameters
- shadertype
- All
- precisiontype
- All
- range
- Int32
- precision
- Int32
- Attributes
Applies to
GetShaderPrecisionFormat(All, All, Int32*, Int32*)
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, int* range, int* precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * nativeptr<int> * nativeptr<int> -> unit
Parameters
- shadertype
- All
- precisiontype
- All
- range
- Int32*
- precision
- Int32*
- Attributes
Applies to
GetShaderPrecisionFormat(All, All, Int32[], Int32[])
Caution
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, int[] range, int[] precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int[] * int[] -> unit
Parameters
- shadertype
- All
- precisiontype
- All
- range
- Int32[]
- precision
- Int32[]
- Attributes
Applies to
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, out int range, out int precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.ShaderType * OpenTK.Graphics.ES20.ShaderPrecision * * -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32
- precision
- Int32
- Attributes
Applies to
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, int* range, int* precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.ShaderType * OpenTK.Graphics.ES20.ShaderPrecision * nativeptr<int> * nativeptr<int> -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32*
- precision
- Int32*
- Attributes
Applies to
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderPrecisionFormat", Version="2.0")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, int[] range, int[] precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES20.ShaderType * OpenTK.Graphics.ES20.ShaderPrecision * int[] * int[] -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32[]
- precision
- Int32[]
- Attributes