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GL.AttachShader Méthode

Définition

Surcharges

AttachShader(Int32, Int32)
AttachShader(UInt32, UInt32)

AttachShader(Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
public static void AttachShader (int program, int shader);
static member AttachShader : int * int -> unit

Paramètres

program
Int32
shader
Int32
Attributs

S’applique à

AttachShader(UInt32, UInt32)

Important

Cette API n’est pas conforme CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
[System.CLSCompliant(false)]
public static void AttachShader (uint program, uint shader);
static member AttachShader : uint32 * uint32 -> unit

Paramètres

program
UInt32
shader
UInt32
Attributs

S’applique à