GL.GetActiveUniformBlockName Method
Definition
Important
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Overloads
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, int[] length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int * int[] * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- uniformBlockIndex
- UInt32
- bufSize
- Int32
- length
- Int32[]
- uniformBlockName
- StringBuilder
- Attributes
Applies to
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, int* length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- uniformBlockIndex
- UInt32
- bufSize
- Int32
- length
- Int32*
- uniformBlockName
- StringBuilder
- Attributes
Applies to
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (uint program, uint uniformBlockIndex, int bufSize, out int length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : uint32 * uint32 * int * * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- uniformBlockIndex
- UInt32
- bufSize
- Int32
- length
- Int32
- uniformBlockName
- StringBuilder
- Attributes
Applies to
GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int[] length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int * int[] * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- bufSize
- Int32
- length
- Int32[]
- uniformBlockName
- StringBuilder
- Attributes
Applies to
GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, out int length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int * * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- bufSize
- Int32
- length
- Int32
- uniformBlockName
- StringBuilder
- Attributes
Applies to
GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockName", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int* length, System.Text.StringBuilder uniformBlockName);
static member GetActiveUniformBlockName : int * int * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- bufSize
- Int32
- length
- Int32*
- uniformBlockName
- StringBuilder
- Attributes