GL.GetAttachedShaders Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Surcharges
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit
Paramètres
- program
- UInt32
- maxcount
- Int32
- count
- Int32[]
- shaders
- UInt32[]
- Attributs
S’applique à
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int * * -> unit
Paramètres
- program
- UInt32
- maxcount
- Int32
- count
- Int32
- shaders
- UInt32
- Attributs
S’applique à
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit
Paramètres
- program
- UInt32
- maxcount
- Int32
- count
- Int32*
- shaders
- UInt32*
- Attributs
S’applique à
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit
Paramètres
- program
- Int32
- maxcount
- Int32
- count
- Int32*
- shaders
- Int32*
- Attributs
S’applique à
GetAttachedShaders(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int * * -> unit
Paramètres
- program
- Int32
- maxcount
- Int32
- count
- Int32
- shaders
- Int32
- Attributs
S’applique à
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit
Paramètres
- program
- Int32
- maxcount
- Int32
- count
- Int32[]
- shaders
- Int32[]
- Attributs