Console.SetWindowPosition(Int32, Int32) Méthode
Définition
Important
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Définit la position de la fenêtre de console par rapport à la mémoire tampon d'écran.
public:
static void SetWindowPosition(int left, int top);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void SetWindowPosition (int left, int top);
public static void SetWindowPosition (int left, int top);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member SetWindowPosition : int * int -> unit
static member SetWindowPosition : int * int -> unit
Public Shared Sub SetWindowPosition (left As Integer, top As Integer)
Paramètres
- left
- Int32
Position de colonne de l'angle supérieur gauche de la fenêtre de console.
- top
- Int32
Position de ligne de l'angle supérieur gauche de la fenêtre de console.
- Attributs
Exceptions
left
ou top
est inférieur à zéro.
- ou -
left
+ WindowWidth est supérieur à BufferWidth.
- ou -
top
+ WindowHeight est supérieur à BufferHeight.
L’utilisateur n’est pas autorisé à effectuer cette action.
Une erreur d'E/S s'est produite.
Le système d’exploitation actuel n’est pas Windows.
Exemples
L’exemple suivant illustre les WindowLeft WindowTop Propriétés,, WindowWidth , WindowHeight , BufferWidth , et, ainsi que BufferHeight CursorVisible les SetWindowPosition SetBufferSize méthodes, et ReadKey . L’exemple dessine un modèle de grille dans la mémoire tampon d’écran en fonction de la largeur de la mémoire tampon d’écran. L’exemple déplace ensuite la fenêtre de console en réponse à laquelle l’utilisateur appuie sur les touches de console flèche haut, flèche bas, flèche gauche ou flèche droite. Le modèle de grille vous permet de voir le déplacement de la fenêtre de console par rapport à la mémoire tampon d’écran.
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
using namespace System;
using namespace System::Text;
using namespace System::IO;
//
int saveBufferWidth;
int saveBufferHeight;
int saveWindowHeight;
int saveWindowWidth;
bool saveCursorVisible;
//
int main()
{
String^ m1 = "1) Press the cursor keys to move the console window.\n"
"2) Press any key to begin. When you're finished...\n"
"3) Press the Escape key to quit.";
String^ g1 = "+----";
String^ g2 = "| ";
String^ grid1;
String^ grid2;
StringBuilder^ sbG1 = gcnew StringBuilder;
StringBuilder^ sbG2 = gcnew StringBuilder;
ConsoleKeyInfo cki;
int y;
//
try
{
saveBufferWidth = Console::BufferWidth;
saveBufferHeight = Console::BufferHeight;
saveWindowHeight = Console::WindowHeight;
saveWindowWidth = Console::WindowWidth;
saveCursorVisible = Console::CursorVisible;
//
Console::Clear();
Console::WriteLine( m1 );
Console::ReadKey( true );
// Set the smallest possible window size before setting the buffer size.
Console::SetWindowSize( 1, 1 );
Console::SetBufferSize( 80, 80 );
Console::SetWindowSize( 40, 20 );
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
for ( y = 0; y < Console::BufferWidth / g1->Length; y++ )
{
sbG1->Append( g1 );
sbG2->Append( g2 );
}
sbG1->Append( g1, 0, Console::BufferWidth % g1->Length );
sbG2->Append( g2, 0, Console::BufferWidth % g2->Length );
grid1 = sbG1->ToString();
grid2 = sbG2->ToString();
Console::CursorVisible = false;
Console::Clear();
for ( y = 0; y < Console::BufferHeight - 1; y++ )
{
if ( y % 3 == 0 )
Console::Write( grid1 );
else
Console::Write( grid2 );
}
Console::SetWindowPosition( 0, 0 );
do
{
cki = Console::ReadKey( true );
switch ( cki.Key )
{
case ConsoleKey::LeftArrow:
if ( Console::WindowLeft > 0 )
Console::SetWindowPosition( Console::WindowLeft - 1, Console::WindowTop );
break;
case ConsoleKey::UpArrow:
if ( Console::WindowTop > 0 )
Console::SetWindowPosition( Console::WindowLeft, Console::WindowTop - 1 );
break;
case ConsoleKey::RightArrow:
if ( Console::WindowLeft < (Console::BufferWidth - Console::WindowWidth) )
Console::SetWindowPosition( Console::WindowLeft + 1, Console::WindowTop );
break;
case ConsoleKey::DownArrow:
if ( Console::WindowTop < (Console::BufferHeight - Console::WindowHeight) )
Console::SetWindowPosition( Console::WindowLeft, Console::WindowTop + 1 );
break;
}
}
while ( cki.Key != ConsoleKey::Escape );
}
catch ( IOException^ e )
{
Console::WriteLine( e->Message );
}
finally
{
Console::Clear();
Console::SetWindowSize( 1, 1 );
Console::SetBufferSize( saveBufferWidth, saveBufferHeight );
Console::SetWindowSize( saveWindowWidth, saveWindowHeight );
Console::CursorVisible = saveCursorVisible;
}
} // end Main
/*
This example produces results similar to the following:
1) Press the cursor keys to move the console window.
2) Press any key to begin. When you're finished...
3) Press the Escape key to quit.
...
+----+----+----+-
| | | |
| | | |
+----+----+----+-
| | | |
| | | |
+----+----+----+-
*/
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
using System;
using System.Text;
using System.IO;
//
class Sample
{
public static int saveBufferWidth;
public static int saveBufferHeight;
public static int saveWindowHeight;
public static int saveWindowWidth;
public static bool saveCursorVisible;
//
public static void Main()
{
string m1 = "1) Press the cursor keys to move the console window.\n" +
"2) Press any key to begin. When you're finished...\n" +
"3) Press the Escape key to quit.";
string g1 = "+----";
string g2 = "| ";
string grid1;
string grid2;
StringBuilder sbG1 = new StringBuilder();
StringBuilder sbG2 = new StringBuilder();
ConsoleKeyInfo cki;
int y;
//
try
{
saveBufferWidth = Console.BufferWidth;
saveBufferHeight = Console.BufferHeight;
saveWindowHeight = Console.WindowHeight;
saveWindowWidth = Console.WindowWidth;
saveCursorVisible = Console.CursorVisible;
//
Console.Clear();
Console.WriteLine(m1);
Console.ReadKey(true);
// Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1);
Console.SetBufferSize(80, 80);
Console.SetWindowSize(40, 20);
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
for (y = 0; y < Console.BufferWidth/g1.Length; y++)
{
sbG1.Append(g1);
sbG2.Append(g2);
}
sbG1.Append(g1, 0, Console.BufferWidth%g1.Length);
sbG2.Append(g2, 0, Console.BufferWidth%g2.Length);
grid1 = sbG1.ToString();
grid2 = sbG2.ToString();
Console.CursorVisible = false;
Console.Clear();
for (y = 0; y < Console.BufferHeight-1; y++)
{
if (y%3 == 0)
Console.Write(grid1);
else
Console.Write(grid2);
}
Console.SetWindowPosition(0, 0);
do
{
cki = Console.ReadKey(true);
switch (cki.Key)
{
case ConsoleKey.LeftArrow:
if (Console.WindowLeft > 0)
Console.SetWindowPosition(
Console.WindowLeft-1, Console.WindowTop);
break;
case ConsoleKey.UpArrow:
if (Console.WindowTop > 0)
Console.SetWindowPosition(
Console.WindowLeft, Console.WindowTop-1);
break;
case ConsoleKey.RightArrow:
if (Console.WindowLeft < (Console.BufferWidth-Console.WindowWidth))
Console.SetWindowPosition(
Console.WindowLeft+1, Console.WindowTop);
break;
case ConsoleKey.DownArrow:
if (Console.WindowTop < (Console.BufferHeight-Console.WindowHeight))
Console.SetWindowPosition(
Console.WindowLeft, Console.WindowTop+1);
break;
}
}
while (cki.Key != ConsoleKey.Escape); // end do-while
} // end try
catch (IOException e)
{
Console.WriteLine(e.Message);
}
finally
{
Console.Clear();
Console.SetWindowSize(1, 1);
Console.SetBufferSize(saveBufferWidth, saveBufferHeight);
Console.SetWindowSize(saveWindowWidth, saveWindowHeight);
Console.CursorVisible = saveCursorVisible;
}
} // end Main
} // end Sample
/*
This example produces results similar to the following:
1) Press the cursor keys to move the console window.
2) Press any key to begin. When you're finished...
3) Press the Escape key to quit.
...
+----+----+----+-
| | | |
| | | |
+----+----+----+-
| | | |
| | | |
+----+----+----+-
*/
' This example demonstrates the Console.WindowLeft and
' Console.WindowTop properties.
Imports System.IO
Imports System.Text
Class Sample
Public Shared saveBufferWidth As Integer
Public Shared saveBufferHeight As Integer
Public Shared saveWindowHeight As Integer
Public Shared saveWindowWidth As Integer
Public Shared saveCursorVisible As Boolean
Public Shared Sub Main()
Dim m1 As String = _
"1) Press the cursor keys to move the console window." & vbCrlf & _
"2) Press any key to begin. When you're finished..." & vbCrlf & _
"3) Press the Escape key to quit."
Dim g1 As String = "+----"
Dim g2 As String = "| "
Dim grid1 As String
Dim grid2 As String
Dim sbG1 As New StringBuilder()
Dim sbG2 As New StringBuilder()
Dim cki As ConsoleKeyInfo
Dim y As Integer
'
Try
saveBufferWidth = Console.BufferWidth
saveBufferHeight = Console.BufferHeight
saveWindowHeight = Console.WindowHeight
saveWindowWidth = Console.WindowWidth
saveCursorVisible = Console.CursorVisible
'
Console.Clear()
Console.WriteLine(m1)
Console.ReadKey(True)
' Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1)
Console.SetBufferSize(80, 80)
Console.SetWindowSize(40, 20)
' Create grid lines to fit the buffer. (The buffer width is 80, but
' this same technique could be used with an arbitrary buffer width.)
For y = 0 To (Console.BufferWidth / g1.Length) - 1
sbG1.Append(g1)
sbG2.Append(g2)
Next y
sbG1.Append(g1, 0, Console.BufferWidth Mod g1.Length)
sbG2.Append(g2, 0, Console.BufferWidth Mod g2.Length)
grid1 = sbG1.ToString()
grid2 = sbG2.ToString()
Console.CursorVisible = False
Console.Clear()
For y = 0 To (Console.BufferHeight - 2)
If y Mod 3 = 0 Then
Console.Write(grid1)
Else
Console.Write(grid2)
End If
Next y
'
Console.SetWindowPosition(0, 0)
Do
cki = Console.ReadKey(True)
Select Case cki.Key
Case ConsoleKey.LeftArrow
If Console.WindowLeft > 0 Then
Console.SetWindowPosition(Console.WindowLeft - 1, Console.WindowTop)
End If
Case ConsoleKey.UpArrow
If Console.WindowTop > 0 Then
Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop - 1)
End If
Case ConsoleKey.RightArrow
If Console.WindowLeft < Console.BufferWidth - Console.WindowWidth Then
Console.SetWindowPosition(Console.WindowLeft + 1, Console.WindowTop)
End If
Case ConsoleKey.DownArrow
If Console.WindowTop < Console.BufferHeight - Console.WindowHeight Then
Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop + 1)
End If
End Select
Loop While cki.Key <> ConsoleKey.Escape
' end do-while
' end try
Catch e As IOException
Console.WriteLine(e.Message)
Finally
Console.Clear()
Console.SetWindowSize(1, 1)
Console.SetBufferSize(saveBufferWidth, saveBufferHeight)
Console.SetWindowSize(saveWindowWidth, saveWindowHeight)
Console.CursorVisible = saveCursorVisible
End Try
End Sub
End Class
'
'This example produces results similar to the following:
'
'1) Press the cursor keys to move the console window.
'2) Press any key to begin. When you're finished...
'3) Press the Escape key to quit.
'
'...
'
'+----+----+----+-
'| | | |
'| | | |
'+----+----+----+-
'| | | |
'| | | |
'+----+----+----+-
'
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
open System
open System.Text
open System.IO
[<EntryPoint>]
let main argv =
let m1 =
"1) Press the cursor keys to move the console window.\n" +
"2) Press any key to begin. When you're finished...\n" +
"3) Press the Escape key to quit."
let g1 = "+----";
let g2 = "| ";
let sbG1 = StringBuilder()
let sbG2 = StringBuilder()
let saveBufferWidth = Console.BufferWidth
let saveBufferHeight = Console.BufferHeight
let saveWindowHeight = Console.WindowHeight
let saveWindowWidth = Console.WindowWidth
let saveCursorVisible = Console.CursorVisible
try
try
Console.Clear()
Console.WriteLine(m1)
Console.ReadKey(true) |> ignore
// Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1)
Console.SetBufferSize(80, 80)
Console.SetWindowSize(40, 20)
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
// for y = 0 to (Console.BufferWidth / g1.Length - 1)
for _ in 1..(Console.BufferWidth / g1.Length) do
(sbG1.Append(g1)) |> ignore
(sbG2.Append(g2)) |> ignore
sbG1.Append(g1, 0, Console.BufferWidth % g1.Length) |> ignore
sbG2.Append(g2, 0, Console.BufferWidth % g2.Length) |> ignore
let grid1 = sbG1.ToString()
let grid2 = sbG2.ToString()
Console.CursorVisible <- false
Console.Clear()
for y in 0..(Console.BufferHeight - 1) do
if (y % 3 = 0) then
Console.Write(grid1)
else
Console.Write(grid2)
Console.SetWindowPosition(0, 0)
let interactiveKeySequence =
Seq.initInfinite (fun _ -> (Console.ReadKey(true)).Key)
|> Seq.takeWhile (fun key -> key <> ConsoleKey.Escape)
for key in interactiveKeySequence do
match key with
| ConsoleKey.LeftArrow ->
if Console.WindowLeft > 0
then Console.SetWindowPosition(Console.WindowLeft - 1, Console.WindowTop)
| ConsoleKey.UpArrow ->
if Console.WindowTop > 0
then Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop - 1)
| ConsoleKey.RightArrow ->
if Console.WindowLeft < (Console.BufferWidth - Console.WindowWidth)
then Console.SetWindowPosition(Console.WindowLeft + 1, Console.WindowTop)
| ConsoleKey.DownArrow ->
if Console.WindowTop < (Console.BufferHeight - Console.WindowHeight)
then Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop + 1)
| _ ->
()
0
with
| :? IOException as ex -> printf "%s" ex.Message; 1
finally
Console.Clear()
Console.SetWindowSize(1, 1)
Console.SetBufferSize(saveBufferWidth, saveBufferHeight)
Console.SetWindowSize(saveWindowWidth, saveWindowHeight)
Console.CursorVisible <- saveCursorVisible
Remarques
La fenêtre du système d’exploitation affiche la fenêtre de console et la fenêtre de console affiche une partie de la mémoire tampon d’écran. La SetWindowPosition méthode affecte la position de la fenêtre de console par rapport à la mémoire tampon d’écran, mais n’affecte pas la position de la fenêtre du système d’exploitation par rapport au bureau.
La console et le système d’exploitation Windows n’affectent généralement pas l’un l’autre. Toutefois, si la mémoire tampon d’écran ne peut pas être affichée dans les limites actuelles de la fenêtre de console, le système d’exploitation ajoute automatiquement des barres de défilement à la fenêtre du système d’exploitation. Dans ce cas, le déplacement des barres de défilement de la fenêtre du système d’exploitation affecte la position de la fenêtre de console et le déplacement de la fenêtre de console avec la SetWindowPosition méthode affecte la position des barres de défilement de la fenêtre du système d’exploitation.