ConsoleKeyInfo.KeyChar Propriété
Définition
Important
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Obtient le caractère Unicode représenté par l'objet ConsoleKeyInfo en cours.
public:
property char KeyChar { char get(); };
public char KeyChar { get; }
member this.KeyChar : char
Public ReadOnly Property KeyChar As Char
Valeur de propriété
Objet qui correspond à la touche de console représentée par l'objet ConsoleKeyInfo en cours.
Exemples
L’exemple suivant utilise la KeyChar propriété pour ajouter les caractères d’entrée par l’utilisateur dans une chaîne. L’exemple ignore les clés spéciales autres que ENTER, ESC et BACKSPACE.
using System;
public class Example
{
public static void Main()
{
// Configure console.
Console.BufferWidth = 80;
Console.WindowWidth = Console.BufferWidth;
Console.TreatControlCAsInput = true;
string inputString = String.Empty;
ConsoleKeyInfo keyInfo;
Console.WriteLine("Enter a string. Press <Enter> or Esc to exit.");
do {
keyInfo = Console.ReadKey(true);
// Ignore if Alt or Ctrl is pressed.
if ((keyInfo.Modifiers & ConsoleModifiers.Alt) == ConsoleModifiers.Alt)
continue;
if ((keyInfo.Modifiers & ConsoleModifiers.Control) == ConsoleModifiers.Control)
continue;
// Ignore if KeyChar value is \u0000.
if (keyInfo.KeyChar == '\u0000') continue;
// Ignore tab key.
if (keyInfo.Key == ConsoleKey.Tab) continue;
// Handle backspace.
if (keyInfo.Key == ConsoleKey.Backspace) {
// Are there any characters to erase?
if (inputString.Length >= 1) {
// Determine where we are in the console buffer.
int cursorCol = Console.CursorLeft - 1;
int oldLength = inputString.Length;
int extraRows = oldLength / 80;
inputString = inputString.Substring(0, oldLength - 1);
Console.CursorLeft = 0;
Console.CursorTop = Console.CursorTop - extraRows;
Console.Write(inputString + new String(' ', oldLength - inputString.Length));
Console.CursorLeft = cursorCol;
}
continue;
}
// Handle Escape key.
if (keyInfo.Key == ConsoleKey.Escape) break;
// Handle key by adding it to input string.
Console.Write(keyInfo.KeyChar);
inputString += keyInfo.KeyChar;
} while (keyInfo.Key != ConsoleKey.Enter);
Console.WriteLine("\n\nYou entered:\n {0}",
String.IsNullOrEmpty(inputString) ? "<nothing>" : inputString);
}
}
open System
// Configure console.
Console.TreatControlCAsInput <- true
printfn "Enter a string. Press <Enter> or Esc to exit."
let mutable inputString = String.Empty
let mutable keyInfo = Unchecked.defaultof<ConsoleKeyInfo>
while keyInfo.Key <> ConsoleKey.Enter && keyInfo.Key <> ConsoleKey.Escape do
keyInfo <- Console.ReadKey true
// Ignore if Alt or Ctrl is pressed.
if keyInfo.Modifiers &&& ConsoleModifiers.Alt <> ConsoleModifiers.Alt &&
keyInfo.Modifiers &&& ConsoleModifiers.Control <> ConsoleModifiers.Control &&
// Ignore if KeyChar value is \u0000.
keyInfo.KeyChar <> '\u0000' &&
// Ignore tab key.
keyInfo.Key <> ConsoleKey.Tab then
// Handle backspace.
if keyInfo.Key = ConsoleKey.Backspace then
// Are there any characters to erase?
if inputString.Length >= 1 then
// Determine where we are in the console buffer.
let cursorCol = Console.CursorLeft - 1
let oldLength = inputString.Length
let extraRows = oldLength / 80
inputString <- inputString.Substring(0, oldLength - 1)
Console.CursorLeft <- 0
Console.CursorTop <- Console.CursorTop - extraRows
printf $"{inputString + String(' ', oldLength - inputString.Length)}"
Console.CursorLeft <- cursorCol
else
// Handle key by adding it to input string.
printf $"{keyInfo.KeyChar}"
inputString <- inputString + string keyInfo.KeyChar
printfn $"""
You entered:
{if String.IsNullOrEmpty inputString then "<nothing>" else inputString}"""
Module Example
Public Sub Main()
' Configure console.
Console.BufferWidth = 80
Console.WindowWidth = Console.BufferWidth
Console.TreatControlCAsInput = True
Dim inputString As String = String.Empty
Dim keyInfo As ConsoleKeyInfo
Console.WriteLine("Enter a string. Press <Enter> or Esc to exit.")
Do
keyInfo = Console.ReadKey(True)
' Ignore if Alt or Ctrl is pressed.
If (keyInfo.Modifiers And ConsoleModifiers.Alt) = ConsoleModifiers.Alt _
Then Continue Do
If (keyInfo.Modifiers And ConsoleModifiers.Control) = ConsoleModifiers.Control _
Then Continue Do
' Ignore if KeyChar value is \u0000.
If keyInfo.KeyChar = ChrW(0) Then Continue Do
' Ignore tab, clear key.
If keyInfo.Key = ConsoleKey.Tab Then Continue Do
' Handle backspace.
If keyInfo.Key = ConsoleKey.Backspace Then
' Are there any characters to erase?
If inputString.Length >= 1 Then
' Determine where we are in the console buffer.
Dim cursorCol As Integer = Console.CursorLeft - 1
Dim oldLength As Integer = inputString.Length
Dim extraRows As Integer = oldLength \ 80
inputString = inputString.Substring(0, oldLength - 1)
Console.CursorLeft = 0
Console.CursorTop = Console.CursorTop - extraRows
Console.Write(inputString + New String(" "c, oldLength - inputString.Length))
Console.CursorLeft = cursorCol
End If
Continue Do
End If
' Handle Escape key.
If keyInfo.Key = ConsoleKey.Escape Then Exit Do
' Handle key by adding it to input string.
Console.Write(keyInfo.KeyChar)
inputString += keyInfo.KeyChar
Loop While keyInfo.Key <> ConsoleKey.Enter
Console.WriteLine("{0}{0}You entered:{0} {1}", vbCrLf, _
IIf(String.IsNullOrEmpty(inputString), "<nothing>", inputString))
End Sub
End Module
Remarques
Si la touche enfoncée ne correspond pas à un caractère Unicode (par exemple, si l’utilisateur appuie sur la touche F1 ou la touche Accueil ), la valeur de la KeyChar propriété est \U0000.