GraphicsPathIterator.Enumerate(PointF[], Byte[]) Méthode
Définition
Important
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Copie la propriété PathPoints et les tableaux de propriétés PathTypes du GraphicsPath associé dans les deux tableaux spécifiés.
public:
int Enumerate(cli::array <System::Drawing::PointF> ^ % points, cli::array <System::Byte> ^ % types);
public int Enumerate (ref System.Drawing.PointF[] points, ref byte[] types);
member this.Enumerate : PointF[] * Byte[] -> int
Public Function Enumerate (ByRef points As PointF(), ByRef types As Byte()) As Integer
Paramètres
- points
- PointF[]
Une fois retourné, contient un tableau de structures PointF qui représente les points du chemin d’accès.
- types
- Byte[]
Une fois retourné, contient un tableau d’octets qui représente les types de points dans le chemin d’accès.
Retours
Nombre de points copiés.
Exemples
L’exemple suivant est conçu pour une utilisation avec Windows Forms et nécessite PaintEventArgse
, un objet d’événement OnPaint. Le code effectue les actions suivantes :
Crée un chemin d’accès graphique.
Remplit-le avec plusieurs primitives et certains marqueurs.
Répertorie les données de chemin d’accès sur le côté gauche de l’écran.
Crée un GraphicsPathIterator et le rembobine.
Incrémente l’index de données de chemin d’accès au deuxième marqueur.
Appelle la méthode Enumerate pour copier les données de chemin d’accès dans les tableaux
points
ettypes
.Répertorie ces données copiées sur le côté droit de l’écran.
public:
void EnumerateExample( PaintEventArgs^ e )
{
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
myPath->AddLines( myPoints );
myPath->AddRectangle( myRect );
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the set of points and types and types to the left side
// of the screen.
e->Graphics->DrawString( "Original Data", myFont, myBrush, 20, j );
j += 20;
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
myPathIterator->Rewind();
array<PointF>^points = gcnew array<PointF>(myPathIterator->Count);
array<Byte>^types = gcnew array<Byte>(myPathIterator->Count);
// int numPoints = myPathIterator->Enumerate(&points, &types);
// Draw the set of copied points and types to the screen.
j = 20;
e->Graphics->DrawString( "Copied Data", myFont, myBrush, 200, j );
j += 20;
for ( i = 0; i < points->Length; i++ )
{
e->Graphics->DrawString( String::Format( "Point: {0}, Value: {1}, Type: {2}", i, points[ i ], types[ i ] ), myFont, myBrush, 200, j );
j += 20;
}
}
public void EnumerateExample(PaintEventArgs e)
{
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints =
{
new Point(20, 20),
new Point(120, 120),
new Point(20, 120),
new Point(20, 20)
};
Rectangle myRect = new Rectangle(120, 120, 100, 100);
myPath.AddLines(myPoints);
myPath.AddRectangle(myRect);
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the set of points and types and types to the left side
// of the screen.
e.Graphics.DrawString("Original Data",
myFont,
myBrush,
20,
j);
j += 20;
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator myPathIterator =
new GraphicsPathIterator(myPath);
myPathIterator.Rewind();
PointF[] points = new PointF[myPathIterator.Count];
byte[] types = new byte[myPathIterator.Count];
int numPoints = myPathIterator.Enumerate(ref points, ref types);
// Draw the set of copied points and types to the screen.
j = 20;
e.Graphics.DrawString("Copied Data",
myFont,
myBrush,
200,
j);
j += 20;
for(i=0; i<points.Length; i++)
{
e.Graphics.DrawString("Point: " + i +
", " + "Value: " + points[i].ToString() + ", " +
"Type: " + types[i].ToString(),
myFont,
myBrush,
200,
j);
j+=20;
}
}
Public Sub EnumerateExample(ByVal e As PaintEventArgs)
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
myPath.AddLines(myPoints)
myPath.AddRectangle(myRect)
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path, and arrays of the
' points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for listing the array of points on the left side
' of the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' List the set of points and types and types to the left side of
' the screen.
e.Graphics.DrawString("Original Data", myFont, myBrush, 20, j)
j += 20
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() & ", " & _
myPathPoints(i).Y.ToString() & ", " & _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath.
Dim myPathIterator As New GraphicsPathIterator(myPath)
myPathIterator.Rewind()
Dim points(myPathIterator.Count) As PointF
Dim types(myPathIterator.Count) As Byte
Dim numPoints As Integer = myPathIterator.Enumerate(points, types)
' Draw the set of copied points and types to the screen.
j = 20
e.Graphics.DrawString("Copied Data", myFont, myBrush, 200, j)
j += 20
For i = 0 To points.Length - 1
e.Graphics.DrawString("Point: " & i & ", " & "Value: " & _
points(i).ToString() & ", " & "Type: " & _
types(i).ToString(), myFont, myBrush, 200, j)
j += 20
Next i
End Sub