SoundPlayer Classe
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Contrôle la lecture du son d'un fichier .wav.
public ref class SoundPlayer : System::ComponentModel::Component, System::Runtime::Serialization::ISerializable
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
[System.Serializable]
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
type SoundPlayer = class
inherit Component
interface ISerializable
[<System.Serializable>]
type SoundPlayer = class
inherit Component
interface ISerializable
Public Class SoundPlayer
Inherits Component
Implements ISerializable
- Héritage
- Attributs
- Implémente
Exemples
L’exemple de code suivant illustre l’utilisation de la SoundPlayer classe pour lire .wav fichiers à partir d’un chemin d’accès local ou d’un URI (Uniform Resource Identifier).
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Diagnostics;
using namespace System::Drawing;
using namespace System::Media;
using namespace System::Windows::Forms;
public ref class SoundTestForm: public System::Windows::Forms::Form
{
private:
System::Windows::Forms::Label ^ label1;
System::Windows::Forms::TextBox^ filepathTextbox;
System::Windows::Forms::Button^ playOnceSyncButton;
System::Windows::Forms::Button^ playOnceAsyncButton;
System::Windows::Forms::Button^ playLoopAsyncButton;
System::Windows::Forms::Button^ selectFileButton;
System::Windows::Forms::Button^ stopButton;
System::Windows::Forms::StatusBar^ statusBar;
System::Windows::Forms::Button^ loadSyncButton;
System::Windows::Forms::Button^ loadAsyncButton;
SoundPlayer^ player;
public:
SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls( false );
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
private:
// Sets up the status bar and other controls.
void InitializeControls()
{
// Set up the status bar.
StatusBarPanel^ panel = gcnew StatusBarPanel;
panel->BorderStyle = StatusBarPanelBorderStyle::Sunken;
panel->Text = "Ready.";
panel->AutoSize = StatusBarPanelAutoSize::Spring;
this->statusBar->ShowPanels = true;
this->statusBar->Panels->Add( panel );
}
// Sets up the SoundPlayer object.
void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = gcnew SoundPlayer;
// Listen for the LoadCompleted event.
player->LoadCompleted += gcnew AsyncCompletedEventHandler( this, &SoundTestForm::player_LoadCompleted );
// Listen for the SoundLocationChanged event.
player->SoundLocationChanged += gcnew EventHandler( this, &SoundTestForm::player_LocationChanged );
}
void selectFileButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Create a new OpenFileDialog.
OpenFileDialog^ dlg = gcnew OpenFileDialog;
// Make sure the dialog checks for existence of the
// selected file.
dlg->CheckFileExists = true;
// Allow selection of .wav files only.
dlg->Filter = "WAV files (*.wav)|*.wav";
dlg->DefaultExt = ".wav";
// Activate the file selection dialog.
if ( dlg->ShowDialog() == ::DialogResult::OK )
{
// Get the selected file's path from the dialog.
this->filepathTextbox->Text = dlg->FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
}
}
// Convenience method for setting message text in
// the status bar.
void ReportStatus( String^ statusMessage )
{
// If the caller passed in a message...
if ( (statusMessage != nullptr) && (statusMessage != String::Empty) )
{
// ...post the caller's message to the status bar.
this->statusBar->Panels[ 0 ]->Text = statusMessage;
}
}
// Enables and disables play controls.
void EnablePlaybackControls( bool enabled )
{
this->playOnceSyncButton->Enabled = enabled;
this->playOnceAsyncButton->Enabled = enabled;
this->playLoopAsyncButton->Enabled = enabled;
this->stopButton->Enabled = enabled;
}
void filepathTextbox_TextChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls( false );
}
void loadSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
// Load the .wav file.
player->Load();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
void loadAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = this->filepathTextbox->Text;
// Load the .wav file.
player->LoadAsync();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
void playOnceSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file synchronously." );
player->PlaySync();
ReportStatus( "Finished playing .wav file synchronously." );
}
// Asynchronously plays the selected .wav file once.
void playOnceAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file asynchronously." );
player->Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
void playLoopAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Looping .wav file asynchronously." );
player->PlayLooping();
}
// Stops the currently playing .wav file, if any.
void stopButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
player->Stop();
ReportStatus( "Stopped by user." );
}
// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
ReportStatus( message );
EnablePlaybackControls( true );
}
// Handler for the SoundLocationChanged event.
void player_LocationChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
String^ message = String::Format( "SoundLocationChanged: {0}", player->SoundLocation );
ReportStatus( message );
}
void InitializeComponent()
{
this->filepathTextbox = gcnew System::Windows::Forms::TextBox;
this->selectFileButton = gcnew System::Windows::Forms::Button;
this->label1 = gcnew System::Windows::Forms::Label;
this->loadSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceAsyncButton = gcnew System::Windows::Forms::Button;
this->stopButton = gcnew System::Windows::Forms::Button;
this->playLoopAsyncButton = gcnew System::Windows::Forms::Button;
this->statusBar = gcnew System::Windows::Forms::StatusBar;
this->loadAsyncButton = gcnew System::Windows::Forms::Button;
this->SuspendLayout();
//
// filepathTextbox
//
this->filepathTextbox->Anchor = (System::Windows::Forms::AnchorStyles)(System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left | System::Windows::Forms::AnchorStyles::Right);
this->filepathTextbox->Location = System::Drawing::Point( 7, 25 );
this->filepathTextbox->Name = "filepathTextbox";
this->filepathTextbox->Size = System::Drawing::Size( 263, 20 );
this->filepathTextbox->TabIndex = 1;
this->filepathTextbox->Text = "";
this->filepathTextbox->TextChanged += gcnew System::EventHandler( this, &SoundTestForm::filepathTextbox_TextChanged );
//
// selectFileButton
//
this->selectFileButton->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Right);
this->selectFileButton->Location = System::Drawing::Point( 276, 25 );
this->selectFileButton->Name = "selectFileButton";
this->selectFileButton->Size = System::Drawing::Size( 23, 21 );
this->selectFileButton->TabIndex = 2;
this->selectFileButton->Text = "...";
this->selectFileButton->Click += gcnew System::EventHandler( this, &SoundTestForm::selectFileButton_Click );
//
// label1
//
this->label1->Location = System::Drawing::Point( 7, 7 );
this->label1->Name = "label1";
this->label1->Size = System::Drawing::Size( 145, 17 );
this->label1->TabIndex = 3;
this->label1->Text = ".wav path or URL:";
//
// loadSyncButton
//
this->loadSyncButton->Location = System::Drawing::Point( 7, 53 );
this->loadSyncButton->Name = "loadSyncButton";
this->loadSyncButton->Size = System::Drawing::Size( 142, 23 );
this->loadSyncButton->TabIndex = 4;
this->loadSyncButton->Text = "Load Synchronously";
this->loadSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadSyncButton_Click );
//
// playOnceSyncButton
//
this->playOnceSyncButton->Location = System::Drawing::Point( 7, 86 );
this->playOnceSyncButton->Name = "playOnceSyncButton";
this->playOnceSyncButton->Size = System::Drawing::Size( 142, 23 );
this->playOnceSyncButton->TabIndex = 5;
this->playOnceSyncButton->Text = "Play Once Synchronously";
this->playOnceSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceSyncButton_Click );
//
// playOnceAsyncButton
//
this->playOnceAsyncButton->Location = System::Drawing::Point( 149, 86 );
this->playOnceAsyncButton->Name = "playOnceAsyncButton";
this->playOnceAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->playOnceAsyncButton->TabIndex = 6;
this->playOnceAsyncButton->Text = "Play Once Asynchronously";
this->playOnceAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceAsyncButton_Click );
//
// stopButton
//
this->stopButton->Location = System::Drawing::Point( 149, 109 );
this->stopButton->Name = "stopButton";
this->stopButton->Size = System::Drawing::Size( 147, 23 );
this->stopButton->TabIndex = 7;
this->stopButton->Text = "Stop";
this->stopButton->Click += gcnew System::EventHandler( this, &SoundTestForm::stopButton_Click );
//
// playLoopAsyncButton
//
this->playLoopAsyncButton->Location = System::Drawing::Point( 7, 109 );
this->playLoopAsyncButton->Name = "playLoopAsyncButton";
this->playLoopAsyncButton->Size = System::Drawing::Size( 142, 23 );
this->playLoopAsyncButton->TabIndex = 8;
this->playLoopAsyncButton->Text = "Loop Asynchronously";
this->playLoopAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playLoopAsyncButton_Click );
//
// statusBar
//
this->statusBar->Location = System::Drawing::Point( 0, 146 );
this->statusBar->Name = "statusBar";
this->statusBar->Size = System::Drawing::Size( 306, 22 );
this->statusBar->SizingGrip = false;
this->statusBar->TabIndex = 9;
this->statusBar->Text = "(no status)";
//
// loadAsyncButton
//
this->loadAsyncButton->Location = System::Drawing::Point( 149, 53 );
this->loadAsyncButton->Name = "loadAsyncButton";
this->loadAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->loadAsyncButton->TabIndex = 10;
this->loadAsyncButton->Text = "Load Asynchronously";
this->loadAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadAsyncButton_Click );
//
// SoundTestForm
//
this->ClientSize = System::Drawing::Size( 306, 168 );
this->Controls->Add( this->loadAsyncButton );
this->Controls->Add( this->statusBar );
this->Controls->Add( this->playLoopAsyncButton );
this->Controls->Add( this->stopButton );
this->Controls->Add( this->playOnceAsyncButton );
this->Controls->Add( this->playOnceSyncButton );
this->Controls->Add( this->loadSyncButton );
this->Controls->Add( this->label1 );
this->Controls->Add( this->selectFileButton );
this->Controls->Add( this->filepathTextbox );
this->MinimumSize = System::Drawing::Size( 310, 165 );
this->Name = "SoundTestForm";
this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Show;
this->Text = "Sound API Test Form";
this->ResumeLayout( false );
}
};
[STAThread]
int main()
{
Application::Run( gcnew SoundTestForm );
}
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace SoundApiExample
{
public class SoundTestForm : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox filepathTextbox;
private System.Windows.Forms.Button playOnceSyncButton;
private System.Windows.Forms.Button playOnceAsyncButton;
private System.Windows.Forms.Button playLoopAsyncButton;
private System.Windows.Forms.Button selectFileButton;
private System.Windows.Forms.Button stopButton;
private System.Windows.Forms.StatusBar statusBar;
private System.Windows.Forms.Button loadSyncButton;
private System.Windows.Forms.Button loadAsyncButton;
private SoundPlayer player;
public SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls(false);
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
// Sets up the status bar and other controls.
private void InitializeControls()
{
// Set up the status bar.
StatusBarPanel panel = new StatusBarPanel();
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
panel.Text = "Ready.";
panel.AutoSize = StatusBarPanelAutoSize.Spring;
this.statusBar.ShowPanels = true;
this.statusBar.Panels.Add(panel);
}
// Sets up the SoundPlayer object.
private void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = new SoundPlayer();
// Listen for the LoadCompleted event.
player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);
// Listen for the SoundLocationChanged event.
player.SoundLocationChanged += new EventHandler(player_LocationChanged);
}
private void selectFileButton_Click(object sender,
System.EventArgs e)
{
// Create a new OpenFileDialog.
OpenFileDialog dlg = new OpenFileDialog();
// Make sure the dialog checks for existence of the
// selected file.
dlg.CheckFileExists = true;
// Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav";
dlg.DefaultExt = ".wav";
// Activate the file selection dialog.
if (dlg.ShowDialog() == DialogResult.OK)
{
// Get the selected file's path from the dialog.
this.filepathTextbox.Text = dlg.FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
}
}
// Convenience method for setting message text in
// the status bar.
private void ReportStatus(string statusMessage)
{
// If the caller passed in a message...
if (!string.IsNullOrEmpty(statusMessage))
{
// ...post the caller's message to the status bar.
this.statusBar.Panels[0].Text = statusMessage;
}
}
// Enables and disables play controls.
private void EnablePlaybackControls(bool enabled)
{
this.playOnceSyncButton.Enabled = enabled;
this.playOnceAsyncButton.Enabled = enabled;
this.playLoopAsyncButton.Enabled = enabled;
this.stopButton.Enabled = enabled;
}
private void filepathTextbox_TextChanged(object sender,
EventArgs e)
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(false);
}
private void loadSyncButton_Click(object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
// Load the .wav file.
player.Load();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
private void loadAsyncButton_Click(System.Object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = this.filepathTextbox.Text;
// Load the .wav file.
player.LoadAsync();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
private void playOnceSyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file synchronously.");
player.PlaySync();
ReportStatus("Finished playing .wav file synchronously.");
}
// Asynchronously plays the selected .wav file once.
private void playOnceAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file asynchronously.");
player.Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
private void playLoopAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Looping .wav file asynchronously.");
player.PlayLooping();
}
// Stops the currently playing .wav file, if any.
private void stopButton_Click(System.Object sender,
System.EventArgs e)
{
player.Stop();
ReportStatus("Stopped by user.");
}
// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender,
AsyncCompletedEventArgs e)
{
string message = String.Format("LoadCompleted: {0}",
this.filepathTextbox.Text);
ReportStatus(message);
EnablePlaybackControls(true);
}
// Handler for the SoundLocationChanged event.
private void player_LocationChanged(object sender, EventArgs e)
{
string message = String.Format("SoundLocationChanged: {0}",
player.SoundLocation);
ReportStatus(message);
}
private void playSoundFromResource(object sender, EventArgs e)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
System.IO.Stream s = a.GetManifestResourceStream("<AssemblyName>.chimes.wav");
SoundPlayer player = new SoundPlayer(s);
player.Play();
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
this.filepathTextbox = new System.Windows.Forms.TextBox();
this.selectFileButton = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.loadSyncButton = new System.Windows.Forms.Button();
this.playOnceSyncButton = new System.Windows.Forms.Button();
this.playOnceAsyncButton = new System.Windows.Forms.Button();
this.stopButton = new System.Windows.Forms.Button();
this.playLoopAsyncButton = new System.Windows.Forms.Button();
this.statusBar = new System.Windows.Forms.StatusBar();
this.loadAsyncButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// filepathTextbox
//
this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
this.filepathTextbox.Location = new System.Drawing.Point(7, 25);
this.filepathTextbox.Name = "filepathTextbox";
this.filepathTextbox.Size = new System.Drawing.Size(263, 20);
this.filepathTextbox.TabIndex = 1;
this.filepathTextbox.Text = "";
this.filepathTextbox.TextChanged += new System.EventHandler(this.filepathTextbox_TextChanged);
//
// selectFileButton
//
this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.selectFileButton.Location = new System.Drawing.Point(276, 25);
this.selectFileButton.Name = "selectFileButton";
this.selectFileButton.Size = new System.Drawing.Size(23, 21);
this.selectFileButton.TabIndex = 2;
this.selectFileButton.Text = "...";
this.selectFileButton.Click += new System.EventHandler(this.selectFileButton_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(7, 7);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(145, 17);
this.label1.TabIndex = 3;
this.label1.Text = ".wav path or URL:";
//
// loadSyncButton
//
this.loadSyncButton.Location = new System.Drawing.Point(7, 53);
this.loadSyncButton.Name = "loadSyncButton";
this.loadSyncButton.Size = new System.Drawing.Size(142, 23);
this.loadSyncButton.TabIndex = 4;
this.loadSyncButton.Text = "Load Synchronously";
this.loadSyncButton.Click += new System.EventHandler(this.loadSyncButton_Click);
//
// playOnceSyncButton
//
this.playOnceSyncButton.Location = new System.Drawing.Point(7, 86);
this.playOnceSyncButton.Name = "playOnceSyncButton";
this.playOnceSyncButton.Size = new System.Drawing.Size(142, 23);
this.playOnceSyncButton.TabIndex = 5;
this.playOnceSyncButton.Text = "Play Once Synchronously";
this.playOnceSyncButton.Click += new System.EventHandler(this.playOnceSyncButton_Click);
//
// playOnceAsyncButton
//
this.playOnceAsyncButton.Location = new System.Drawing.Point(149, 86);
this.playOnceAsyncButton.Name = "playOnceAsyncButton";
this.playOnceAsyncButton.Size = new System.Drawing.Size(147, 23);
this.playOnceAsyncButton.TabIndex = 6;
this.playOnceAsyncButton.Text = "Play Once Asynchronously";
this.playOnceAsyncButton.Click += new System.EventHandler(this.playOnceAsyncButton_Click);
//
// stopButton
//
this.stopButton.Location = new System.Drawing.Point(149, 109);
this.stopButton.Name = "stopButton";
this.stopButton.Size = new System.Drawing.Size(147, 23);
this.stopButton.TabIndex = 7;
this.stopButton.Text = "Stop";
this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
//
// playLoopAsyncButton
//
this.playLoopAsyncButton.Location = new System.Drawing.Point(7, 109);
this.playLoopAsyncButton.Name = "playLoopAsyncButton";
this.playLoopAsyncButton.Size = new System.Drawing.Size(142, 23);
this.playLoopAsyncButton.TabIndex = 8;
this.playLoopAsyncButton.Text = "Loop Asynchronously";
this.playLoopAsyncButton.Click += new System.EventHandler(this.playLoopAsyncButton_Click);
//
// statusBar
//
this.statusBar.Location = new System.Drawing.Point(0, 146);
this.statusBar.Name = "statusBar";
this.statusBar.Size = new System.Drawing.Size(306, 22);
this.statusBar.SizingGrip = false;
this.statusBar.TabIndex = 9;
this.statusBar.Text = "(no status)";
//
// loadAsyncButton
//
this.loadAsyncButton.Location = new System.Drawing.Point(149, 53);
this.loadAsyncButton.Name = "loadAsyncButton";
this.loadAsyncButton.Size = new System.Drawing.Size(147, 23);
this.loadAsyncButton.TabIndex = 10;
this.loadAsyncButton.Text = "Load Asynchronously";
this.loadAsyncButton.Click += new System.EventHandler(this.loadAsyncButton_Click);
//
// SoundTestForm
//
this.ClientSize = new System.Drawing.Size(306, 168);
this.Controls.Add(this.loadAsyncButton);
this.Controls.Add(this.statusBar);
this.Controls.Add(this.playLoopAsyncButton);
this.Controls.Add(this.stopButton);
this.Controls.Add(this.playOnceAsyncButton);
this.Controls.Add(this.playOnceSyncButton);
this.Controls.Add(this.loadSyncButton);
this.Controls.Add(this.label1);
this.Controls.Add(this.selectFileButton);
this.Controls.Add(this.filepathTextbox);
this.MinimumSize = new System.Drawing.Size(310, 165);
this.Name = "SoundTestForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.Text = "Sound API Test Form";
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new SoundTestForm());
}
}
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms
Public Class SoundTestForm
Inherits System.Windows.Forms.Form
Private label1 As System.Windows.Forms.Label
Private WithEvents filepathTextbox As System.Windows.Forms.TextBox
Private WithEvents playOnceSyncButton As System.Windows.Forms.Button
Private WithEvents playOnceAsyncButton As System.Windows.Forms.Button
Private WithEvents playLoopAsyncButton As System.Windows.Forms.Button
Private WithEvents selectFileButton As System.Windows.Forms.Button
Private WithEvents stopButton As System.Windows.Forms.Button
Private statusBar As System.Windows.Forms.StatusBar
Private WithEvents loadSyncButton As System.Windows.Forms.Button
Private WithEvents loadAsyncButton As System.Windows.Forms.Button
Private player As SoundPlayer
Public Sub New()
' Initialize Forms Designer generated code.
InitializeComponent()
' Disable playback controls until a valid .wav file
' is selected.
EnablePlaybackControls(False)
' Set up the status bar and other controls.
InitializeControls()
' Set up the SoundPlayer object.
InitializeSound()
End Sub
' Sets up the status bar and other controls.
Private Sub InitializeControls()
' Set up the status bar.
Dim panel As New StatusBarPanel
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
panel.Text = "Ready."
panel.AutoSize = StatusBarPanelAutoSize.Spring
Me.statusBar.ShowPanels = True
Me.statusBar.Panels.Add(panel)
End Sub
' Sets up the SoundPlayer object.
Private Sub InitializeSound()
' Create an instance of the SoundPlayer class.
player = New SoundPlayer
' Listen for the LoadCompleted event.
AddHandler player.LoadCompleted, AddressOf player_LoadCompleted
' Listen for the SoundLocationChanged event.
AddHandler player.SoundLocationChanged, AddressOf player_LocationChanged
End Sub
Private Sub selectFileButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles selectFileButton.Click
' Create a new OpenFileDialog.
Dim dlg As New OpenFileDialog
' Make sure the dialog checks for existence of the
' selected file.
dlg.CheckFileExists = True
' Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav"
dlg.DefaultExt = ".wav"
' Activate the file selection dialog.
If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK Then
' Get the selected file's path from the dialog.
Me.filepathTextbox.Text = dlg.FileName
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
End If
End Sub
' Convenience method for setting message text in
' the status bar.
Private Sub ReportStatus(ByVal statusMessage As String)
' If the caller passed in a message...
If (statusMessage IsNot Nothing) AndAlso _
statusMessage <> [String].Empty Then
' ...post the caller's message to the status bar.
Me.statusBar.Panels(0).Text = statusMessage
End If
End Sub
' Enables and disables play controls.
Private Sub EnablePlaybackControls(ByVal enabled As Boolean)
Me.playOnceSyncButton.Enabled = enabled
Me.playOnceAsyncButton.Enabled = enabled
Me.playLoopAsyncButton.Enabled = enabled
Me.stopButton.Enabled = enabled
End Sub
Private Sub filepathTextbox_TextChanged(ByVal sender As Object, _
ByVal e As EventArgs) Handles filepathTextbox.TextChanged
' Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(False)
End Sub
Private Sub loadSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles loadSyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
' Load the .wav file.
player.Load()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
Private Sub loadAsyncButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles loadAsyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = Me.filepathTextbox.Text
' Load the .wav file.
player.LoadAsync()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
' Synchronously plays the selected .wav file once.
' If the file is large, UI response will be visibly
' affected.
Private Sub playOnceSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceSyncButton.Click
ReportStatus("Playing .wav file synchronously.")
player.PlaySync()
ReportStatus("Finished playing .wav file synchronously.")
End Sub
' Asynchronously plays the selected .wav file once.
Private Sub playOnceAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceAsyncButton.Click
ReportStatus("Playing .wav file asynchronously.")
player.Play()
End Sub
' Asynchronously plays the selected .wav file until the user
' clicks the Stop button.
Private Sub playLoopAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playLoopAsyncButton.Click
ReportStatus("Looping .wav file asynchronously.")
player.PlayLooping()
End Sub
' Stops the currently playing .wav file, if any.
Private Sub stopButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles stopButton.Click
player.Stop()
ReportStatus("Stopped by user.")
End Sub
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
ByVal e As AsyncCompletedEventArgs)
Dim message As String = [String].Format("LoadCompleted: {0}", _
Me.filepathTextbox.Text)
ReportStatus(message)
EnablePlaybackControls(True)
End Sub
' Handler for the SoundLocationChanged event.
Private Sub player_LocationChanged(ByVal sender As Object, _
ByVal e As EventArgs)
Dim message As String = [String].Format("SoundLocationChanged: {0}", _
player.SoundLocation)
ReportStatus(message)
End Sub
Private Sub playSoundFromResource(ByVal sender As Object, _
ByVal e As EventArgs)
Dim a As System.Reflection.Assembly = System.Reflection.Assembly.GetExecutingAssembly()
Dim s As System.IO.Stream = a.GetManifestResourceStream("<AssemblyName>.chimes.wav")
Dim player As SoundPlayer = New SoundPlayer(s)
player.Play()
End Sub
Private Sub InitializeComponent()
Me.filepathTextbox = New System.Windows.Forms.TextBox
Me.selectFileButton = New System.Windows.Forms.Button
Me.label1 = New System.Windows.Forms.Label
Me.loadSyncButton = New System.Windows.Forms.Button
Me.playOnceSyncButton = New System.Windows.Forms.Button
Me.playOnceAsyncButton = New System.Windows.Forms.Button
Me.stopButton = New System.Windows.Forms.Button
Me.playLoopAsyncButton = New System.Windows.Forms.Button
Me.statusBar = New System.Windows.Forms.StatusBar
Me.loadAsyncButton = New System.Windows.Forms.Button
Me.SuspendLayout()
'
' filepathTextbox
'
Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.filepathTextbox.Location = New System.Drawing.Point(7, 25)
Me.filepathTextbox.Name = "filepathTextbox"
Me.filepathTextbox.Size = New System.Drawing.Size(263, 20)
Me.filepathTextbox.TabIndex = 1
Me.filepathTextbox.Text = ""
'
' selectFileButton
'
Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.selectFileButton.Location = New System.Drawing.Point(276, 25)
Me.selectFileButton.Name = "selectFileButton"
Me.selectFileButton.Size = New System.Drawing.Size(23, 21)
Me.selectFileButton.TabIndex = 2
Me.selectFileButton.Text = "..."
'
' label1
'
Me.label1.Location = New System.Drawing.Point(7, 7)
Me.label1.Name = "label1"
Me.label1.Size = New System.Drawing.Size(145, 17)
Me.label1.TabIndex = 3
Me.label1.Text = ".wav path or URL:"
'
' loadSyncButton
'
Me.loadSyncButton.Location = New System.Drawing.Point(7, 53)
Me.loadSyncButton.Name = "loadSyncButton"
Me.loadSyncButton.Size = New System.Drawing.Size(142, 23)
Me.loadSyncButton.TabIndex = 4
Me.loadSyncButton.Text = "Load Synchronously"
'
' playOnceSyncButton
'
Me.playOnceSyncButton.Location = New System.Drawing.Point(7, 86)
Me.playOnceSyncButton.Name = "playOnceSyncButton"
Me.playOnceSyncButton.Size = New System.Drawing.Size(142, 23)
Me.playOnceSyncButton.TabIndex = 5
Me.playOnceSyncButton.Text = "Play Once Synchronously"
'
' playOnceAsyncButton
'
Me.playOnceAsyncButton.Location = New System.Drawing.Point(149, 86)
Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
Me.playOnceAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.playOnceAsyncButton.TabIndex = 6
Me.playOnceAsyncButton.Text = "Play Once Asynchronously"
'
' stopButton
'
Me.stopButton.Location = New System.Drawing.Point(149, 109)
Me.stopButton.Name = "stopButton"
Me.stopButton.Size = New System.Drawing.Size(147, 23)
Me.stopButton.TabIndex = 7
Me.stopButton.Text = "Stop"
'
' playLoopAsyncButton
'
Me.playLoopAsyncButton.Location = New System.Drawing.Point(7, 109)
Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
Me.playLoopAsyncButton.Size = New System.Drawing.Size(142, 23)
Me.playLoopAsyncButton.TabIndex = 8
Me.playLoopAsyncButton.Text = "Loop Asynchronously"
'
' statusBar
'
Me.statusBar.Location = New System.Drawing.Point(0, 146)
Me.statusBar.Name = "statusBar"
Me.statusBar.Size = New System.Drawing.Size(306, 22)
Me.statusBar.SizingGrip = False
Me.statusBar.TabIndex = 9
Me.statusBar.Text = "(no status)"
'
' loadAsyncButton
'
Me.loadAsyncButton.Location = New System.Drawing.Point(149, 53)
Me.loadAsyncButton.Name = "loadAsyncButton"
Me.loadAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.loadAsyncButton.TabIndex = 10
Me.loadAsyncButton.Text = "Load Asynchronously"
'
' SoundTestForm
'
Me.ClientSize = New System.Drawing.Size(306, 168)
Me.Controls.Add(loadAsyncButton)
Me.Controls.Add(statusBar)
Me.Controls.Add(playLoopAsyncButton)
Me.Controls.Add(stopButton)
Me.Controls.Add(playOnceAsyncButton)
Me.Controls.Add(playOnceSyncButton)
Me.Controls.Add(loadSyncButton)
Me.Controls.Add(label1)
Me.Controls.Add(selectFileButton)
Me.Controls.Add(filepathTextbox)
Me.MinimumSize = New System.Drawing.Size(310, 165)
Me.Name = "SoundTestForm"
Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
Me.Text = "Sound API Test Form"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.Run(New SoundTestForm)
End Sub
End Class
Remarques
La SoundPlayer classe fournit une interface simple pour le chargement et la lecture d’un fichier .wav. La SoundPlayer classe prend en charge le chargement d’un fichier .wav à partir d’un chemin de fichier, d’une URL, d’un Stream fichier contenant un fichier .wav ou d’une ressource incorporée contenant un fichier .wav.
Pour lire un son à l’aide de la SoundPlayer classe, configurez un SoundPlayer avec un chemin d’accès au fichier .wav et appelez l’une des méthodes de lecture. Vous pouvez identifier le fichier .wav à lire à l’aide de l’un des constructeurs ou en définissant la SoundLocation propriété ou Stream . Le fichier peut être chargé avant la lecture à l’aide de l’une des méthodes de chargement, ou le chargement peut être différé jusqu’à ce que l’une des méthodes de lecture soit appelée. Un SoundPlayer configuré pour charger un fichier .wav à partir d’une Stream URL ou doit charger le fichier .wav en mémoire avant le début de la lecture.
Vous pouvez charger ou lire un fichier .wav de manière synchrone ou asynchrone. Si vous appelez une méthode de chargement ou de lecture synchrone, le thread appelant attend que la méthode retourne, ce qui peut entraîner l’interruption de la peinture et d’autres événements. L’appel d’une méthode de chargement ou de lecture asynchrone permet au thread appelant de continuer sans interruption. Pour plus d’informations sur les appels de méthode asynchrones, consultez Guide pratique pour exécuter une opération en arrière-plan.
Lorsqu’un SoundPlayer a terminé le chargement d’un fichier .wav, il déclenche l’événement LoadCompleted . Vous pouvez examiner le AsyncCompletedEventArgs dans votre gestionnaire d’événements pour déterminer si la charge a réussi ou échoué. L’événement SoundLocationChanged est déclenché lorsque la source audio est définie sur un nouveau chemin d’accès ou une NOUVELLE URL de fichier. L’événement StreamChanged est déclenché lorsque la source audio est définie sur un nouveau Stream. Pour plus d’informations sur la façon de gérer les événements, consultez gestion et déclenchement d’événements.
Pour plus d’informations sur SoundPlayer, consultez Vue d’ensemble de la classe SoundPlayer.
Notes
La SoundPlayer classe ne peut pas lire d’autres types de fichiers, tels que .wma ou .mp3. Si vous souhaitez lire d’autres types de fichiers, vous pouvez utiliser le contrôle Lecteur multimédia Windows. Pour plus d’informations, consultez Utilisation du contrôle Lecteur multimédia Windows dans une solution .NET Framework et Lecteur multimédia Windows référence du modèle objet pour Visual Basic .NET et C# dans le KIT de développement logiciel (SDK) Lecteur multimédia Windows.
Constructeurs
SoundPlayer() |
Initialise une nouvelle instance de la classe SoundPlayer. |
SoundPlayer(SerializationInfo, StreamingContext) |
Obsolète.
Initialise une nouvelle instance de la classe SoundPlayer. |
SoundPlayer(Stream) |
Initialise une nouvelle instance de la classe SoundPlayer et attache le fichier .wav au Stream spécifié. |
SoundPlayer(String) |
Initialise une nouvelle instance de la classe SoundPlayer et attache le fichier .wav spécifié. |
Propriétés
CanRaiseEvents |
Obtient une valeur qui indique si le composant peut déclencher un événement. (Hérité de Component) |
Container |
Obtient le IContainer qui contient la Component. (Hérité de Component) |
DesignMode |
Obtient une valeur qui indique si Component est actuellement en mode design. (Hérité de Component) |
Events |
Obtient la liste des gestionnaires d'événements attachés à ce Component. (Hérité de Component) |
IsLoadCompleted |
Obtient une valeur indiquant si le chargement d'un fichier .wav s'est terminé correctement. |
LoadTimeout |
Obtient ou définit le délai de chargement du fichier .wav en millisecondes. |
Site |
Obtient ou définit le ISite de Component. (Hérité de Component) |
SoundLocation |
Obtient ou définit le chemin d'accès ou l'URL du fichier .wav à charger. |
Stream |
Obtient ou définit le Stream à partir duquel charger le fichier .wav. |
Tag |
Obtient ou définit Object qui contient les données relatives à SoundPlayer. |
Méthodes
CreateObjRef(Type) |
Crée un objet contenant toutes les informations appropriées requises pour générer un proxy permettant de communiquer avec un objet distant. (Hérité de MarshalByRefObject) |
Dispose() |
Libère toutes les ressources utilisées par Component. (Hérité de Component) |
Dispose(Boolean) |
Libère les ressources non managées utilisées par Component et libère éventuellement les ressources managées. (Hérité de Component) |
Equals(Object) |
Détermine si l'objet spécifié est égal à l'objet actuel. (Hérité de Object) |
GetHashCode() |
Fait office de fonction de hachage par défaut. (Hérité de Object) |
GetLifetimeService() |
Obsolète.
Récupère l'objet de service de durée de vie en cours qui contrôle la stratégie de durée de vie de cette instance. (Hérité de MarshalByRefObject) |
GetService(Type) |
Retourne un objet qui représente un service fourni par Component ou par son Container. (Hérité de Component) |
GetType() |
Obtient le Type de l'instance actuelle. (Hérité de Object) |
InitializeLifetimeService() |
Obsolète.
Obtient un objet de service de durée de vie pour contrôler la stratégie de durée de vie de cette instance. (Hérité de MarshalByRefObject) |
Load() |
Charge un son de façon synchrone. |
LoadAsync() |
Charge un fichier .wav à partir d'un flux de données ou d'une ressource Web à l'aide d'un nouveau thread. |
MemberwiseClone() |
Crée une copie superficielle du Object actuel. (Hérité de Object) |
MemberwiseClone(Boolean) |
Crée une copie superficielle de l'objet MarshalByRefObject actuel. (Hérité de MarshalByRefObject) |
OnLoadCompleted(AsyncCompletedEventArgs) |
Déclenche l’événement LoadCompleted. |
OnSoundLocationChanged(EventArgs) |
Déclenche l’événement SoundLocationChanged. |
OnStreamChanged(EventArgs) |
Déclenche l’événement StreamChanged. |
Play() |
Lit le fichier .wav à l'aide d'un nouveau thread, et le charge en premier s'il n'a pas été chargé. |
PlayLooping() |
Lit et met en boucle le fichier .wav à l'aide d'un nouveau thread, et le charge en premier s'il n'a pas été chargé. |
PlaySync() |
Lit le fichier .wav et le charge en premier s'il n'a pas été chargé. |
Stop() |
Arrête la lecture du son, si lecture il y a. |
ToString() |
Retourne un String contenant le nom du Component, s’il en existe un. Cette méthode ne doit pas être remplacée. (Hérité de Component) |
Événements
Disposed |
Se produit lorsque le composant est supprimé par un appel à la méthode Dispose(). (Hérité de Component) |
LoadCompleted |
Se produit lorsqu'un fichier .wav a été chargé correctement ou non. |
SoundLocationChanged |
Se produit lorsqu'un nouveau chemin source audio pour ce SoundPlayer a été défini. |
StreamChanged |
Se produit lorsqu'une nouvelle source audio Stream pour ce SoundPlayer a été définie. |
Implémentations d’interfaces explicites
ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
Pour obtenir une description de ce membre, consultez la méthode GetObjectData(SerializationInfo, StreamingContext). |