MessageQueuePermissionEntry Classe
Définition
Important
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Définit la plus petite unité d'une autorisation de sécurité d'accès du code définie pour la messagerie.
public ref class MessageQueuePermissionEntry
[System.Serializable]
public class MessageQueuePermissionEntry
[<System.Serializable>]
type MessageQueuePermissionEntry = class
Public Class MessageQueuePermissionEntry
- Héritage
-
MessageQueuePermissionEntry
- Attributs
Exemples
L'exemple de code suivant montre l'utilisation de MessageQueuePermissionEntry.
#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;
public ref class MessageQueuePermissionEntryExample
{
// Creates a new queue.
public:
static void CreateQueue(String^ queuePath, bool transactional)
{
if(!MessageQueue::Exists(queuePath))
{
MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
queue->Close();
}
else
{
Console::WriteLine("{0} already exists.", queuePath);
}
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String path)
public:
void CreateEntryShortCtor()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->Path);
queue->Close();
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String machineName, String label, String category)
public:
void CreateEntryLongCtor()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
queue->Close();
}
public:
void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's Category property.
Console::WriteLine("Category: {0}", entry->Category->ToString());
queue->Close();
}
public:
void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's Label property.
Console::WriteLine("Label: {0}", entry->Label);
queue->Close();
}
public:
void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's MachineName property.
Console::WriteLine("MachineName: {0}", entry->MachineName);
queue->Close();
}
public:
void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->Path);
// Display the value of the entry's Path property.
Console::WriteLine("Path: {0}", entry->Path);
queue->Close();
}
public:
void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's PermissionAccess property.
Console::WriteLine("PermissionAccess: {0}", entry->PermissionAccess);
queue->Close();
}
};
int main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryExample^ example =
gcnew MessageQueuePermissionEntryExample();
try
{
// Create a non-transactional queue on the local computer.
// Note that the queue might not be immediately accessible, and
// therefore this example might throw an exception of type
// System.Messaging.MessageQueueException when trying to send a
// message to the newly created queue.
example->CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntry's constructors.
example->CreateEntryShortCtor();
example->CreateEntryLongCtor();
// Demonstrate MessageQueuePermissionEntry's properties.
example->CategoryExample();
example->LabelExample();
example->MachineNameExample();
example->PathExample();
example->PermissionAccessExample();
}
catch (InvalidOperationException^)
{
Console::WriteLine("Please install Message Queuing.");
}
catch (MessageQueueException^ ex)
{
// Write the exception information to the console.
Console::WriteLine(ex->Message);
}
}
using System;
using System.Messaging;
public class MessageQueuePermissionEntryExample
{
public static void Main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryExample example =
new MessageQueuePermissionEntryExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntry's constructors.
example.CreateEntry1();
example.CreateEntry2();
// Demonstrate MessageQueuePermissionEntry's properties.
example.CategoryExample();
example.LabelExample();
example.MachineNameExample();
example.PathExample();
example.PermissionAccessExample();
}
// Creates a new queue.
public static void CreateQueue(string queuePath, bool transactional)
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath, transactional);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String path)
public void CreateEntry1()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.Path);
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String machineName, String label, String category)
public void CreateEntry2()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
}
public void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's Category property.
Console.WriteLine("Category: {0}", entry.Category.ToString());
}
public void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's Label property.
Console.WriteLine("Label: {0}", entry.Label);
}
public void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's MachineName property.
Console.WriteLine("MachineName: {0}", entry.MachineName);
}
public void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.Path);
// Display the value of the entry's Path property.
Console.WriteLine("Path: {0}", entry.Path);
}
public void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's PermissionAccess property.
Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
}
}
Remarques
Pour plus d’informations, consultez Sécurité d’accès au code.
Constructeurs
MessageQueuePermissionEntry(MessageQueuePermissionAccess, String) |
Initialise une nouvelle instance de la classe MessageQueuePermissionEntry avec les niveaux d'accès d'autorisation spécifiés et le chemin d'accès de la file d'attente. |
MessageQueuePermissionEntry(MessageQueuePermissionAccess, String, String, String) |
Initialise une nouvelle instance de la classe MessageQueuePermissionEntry avec les niveaux d'accès d'autorisation spécifiés, le nom de l'ordinateur où se trouve la file d'attente, la description de la file d'attente et la catégorie de la file d'attente. |
Propriétés
Category |
Obtient la catégorie de la file d'attente. |
Label |
Obtient la description de la file d'attente. |
MachineName |
Obtient le nom de l'ordinateur où se trouve la file d'attente Message Queuing. |
Path |
Obtient le chemin d'accès de la file d'attente. |
PermissionAccess |
Obtient les niveaux d'accès d'autorisation utilisés dans la demande d'autorisations. |
Méthodes
Equals(Object) |
Détermine si l'objet spécifié est égal à l'objet actuel. (Hérité de Object) |
GetHashCode() |
Fait office de fonction de hachage par défaut. (Hérité de Object) |
GetType() |
Obtient le Type de l'instance actuelle. (Hérité de Object) |
MemberwiseClone() |
Crée une copie superficielle du Object actuel. (Hérité de Object) |
ToString() |
Retourne une chaîne qui représente l'objet actuel. (Hérité de Object) |