AdvSimd.Arm64.AddSaturate Méthode
Définition
Important
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Surcharges
AddSaturate(Vector64<UInt32>, Vector64<Int32>) |
uint32x2_t vsqadd_u32 (uint32x2_t a, int32x2_t b) A64 : USQADD Vd.2S, Vn.2S |
AddSaturate(Vector64<UInt16>, Vector64<Int16>) |
uint16x4_t vsqadd_u16 (uint16x4_t a, int16x4_t b) A64 : USQADD Vd.4H, Vn.4H |
AddSaturate(Vector64<SByte>, Vector64<Byte>) |
int8x8_t vuqadd_s8 (int8x8_t a, uint8x8_t b) A64 : SUQADD Vd.8B, Vn.8B |
AddSaturate(Vector64<Int32>, Vector64<UInt32>) |
int32x2_t vuqadd_s32 (int32x2_t a, uint32x2_t b) A64 : SUQADD Vd.2S, Vn.2S |
AddSaturate(Vector64<Int16>, Vector64<UInt16>) |
int16x4_t vuqadd_s16 (int16x4_t a, uint16x4_t b) A64 : SUQADD Vd.4H, Vn.4H |
AddSaturate(Vector64<Byte>, Vector64<SByte>) |
uint8x8_t vsqadd_u8 (uint8x8_t a, int8x8_t b) A64 : USQADD Vd.8B, Vn.8B |
AddSaturate(Vector128<UInt64>, Vector128<Int64>) |
uint64x2_t vsqaddq_u64 (uint64x2_t a, int64x2_t b) A64 : USQADD Vd.2D, Vn.2D |
AddSaturate(Vector128<UInt16>, Vector128<Int16>) |
uint16x8_t vsqaddq_u16 (uint16x8_t a, int16x8_t b) A64 : USQADD Vd.8H, Vn.8H |
AddSaturate(Vector128<SByte>, Vector128<Byte>) |
int8x16_t vuqaddq_s8 (int8x16_t a, uint8x16_t b) A64 : SUQADD Vd.16B, Vn.16B |
AddSaturate(Vector128<Int64>, Vector128<UInt64>) |
int64x2_t vuqaddq_s64 (int64x2_t a, uint64x2_t b) A64 : SUQADD Vd.2D, Vn.2D |
AddSaturate(Vector128<Int32>, Vector128<UInt32>) |
int32x4_t vuqaddq_s32 (int32x4_t a, uint32x4_t b) A64 : SUQADD Vd.4S, Vn.4S |
AddSaturate(Vector128<Int16>, Vector128<UInt16>) |
int16x8_t vuqaddq_s16 (int16x8_t a, uint16x8_t b) A64 : SUQADD Vd.8H, Vn.8H |
AddSaturate(Vector128<Byte>, Vector128<SByte>) |
uint8x16_t vsqaddq_u8 (uint8x16_t a, int8x16_t b) A64 : USQADD Vd.16B, Vn.16B |
AddSaturate(Vector128<UInt32>, Vector128<Int32>) |
uint32x4_t vsqaddq_u32 (uint32x4_t a, int32x4_t b) A64 : USQADD Vd.4S, Vn.4S |
AddSaturate(Vector64<UInt32>, Vector64<Int32>)
uint32x2_t vsqadd_u32 (uint32x2_t a, int32x2_t b)
A64 : USQADD Vd.2S, Vn.2S
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> AddSaturate(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<int> right);
public static System.Runtime.Intrinsics.Vector64<uint> AddSaturate (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<int> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<int> -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function AddSaturate (left As Vector64(Of UInteger), right As Vector64(Of Integer)) As Vector64(Of UInteger)
Paramètres
Retours
S’applique à
AddSaturate(Vector64<UInt16>, Vector64<Int16>)
uint16x4_t vsqadd_u16 (uint16x4_t a, int16x4_t b)
A64 : USQADD Vd.4H, Vn.4H
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> AddSaturate(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<short> right);
public static System.Runtime.Intrinsics.Vector64<ushort> AddSaturate (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<short> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<int16> -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function AddSaturate (left As Vector64(Of UShort), right As Vector64(Of Short)) As Vector64(Of UShort)
Paramètres
Retours
S’applique à
AddSaturate(Vector64<SByte>, Vector64<Byte>)
int8x8_t vuqadd_s8 (int8x8_t a, uint8x8_t b)
A64 : SUQADD Vd.8B, Vn.8B
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> AddSaturate(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right);
public static System.Runtime.Intrinsics.Vector64<sbyte> AddSaturate (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<byte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<byte> -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function AddSaturate (left As Vector64(Of SByte), right As Vector64(Of Byte)) As Vector64(Of SByte)
Paramètres
Retours
S’applique à
AddSaturate(Vector64<Int32>, Vector64<UInt32>)
int32x2_t vuqadd_s32 (int32x2_t a, uint32x2_t b)
A64 : SUQADD Vd.2S, Vn.2S
public:
static System::Runtime::Intrinsics::Vector64<int> AddSaturate(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right);
public static System.Runtime.Intrinsics.Vector64<int> AddSaturate (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<uint> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<uint32> -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function AddSaturate (left As Vector64(Of Integer), right As Vector64(Of UInteger)) As Vector64(Of Integer)
Paramètres
Retours
S’applique à
AddSaturate(Vector64<Int16>, Vector64<UInt16>)
int16x4_t vuqadd_s16 (int16x4_t a, uint16x4_t b)
A64 : SUQADD Vd.4H, Vn.4H
public:
static System::Runtime::Intrinsics::Vector64<short> AddSaturate(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right);
public static System.Runtime.Intrinsics.Vector64<short> AddSaturate (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<ushort> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<uint16> -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function AddSaturate (left As Vector64(Of Short), right As Vector64(Of UShort)) As Vector64(Of Short)
Paramètres
Retours
S’applique à
AddSaturate(Vector64<Byte>, Vector64<SByte>)
uint8x8_t vsqadd_u8 (uint8x8_t a, int8x8_t b)
A64 : USQADD Vd.8B, Vn.8B
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> AddSaturate(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right);
public static System.Runtime.Intrinsics.Vector64<byte> AddSaturate (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<sbyte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<sbyte> -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function AddSaturate (left As Vector64(Of Byte), right As Vector64(Of SByte)) As Vector64(Of Byte)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<UInt64>, Vector128<Int64>)
uint64x2_t vsqaddq_u64 (uint64x2_t a, int64x2_t b)
A64 : USQADD Vd.2D, Vn.2D
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<long> right);
public static System.Runtime.Intrinsics.Vector128<ulong> AddSaturate (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<long> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function AddSaturate (left As Vector128(Of ULong), right As Vector128(Of Long)) As Vector128(Of ULong)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<UInt16>, Vector128<Int16>)
uint16x8_t vsqaddq_u16 (uint16x8_t a, int16x8_t b)
A64 : USQADD Vd.8H, Vn.8H
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<short> right);
public static System.Runtime.Intrinsics.Vector128<ushort> AddSaturate (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<short> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function AddSaturate (left As Vector128(Of UShort), right As Vector128(Of Short)) As Vector128(Of UShort)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<SByte>, Vector128<Byte>)
int8x16_t vuqaddq_s8 (int8x16_t a, uint8x16_t b)
A64 : SUQADD Vd.16B, Vn.16B
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> AddSaturate(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right);
public static System.Runtime.Intrinsics.Vector128<sbyte> AddSaturate (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<byte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function AddSaturate (left As Vector128(Of SByte), right As Vector128(Of Byte)) As Vector128(Of SByte)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<Int64>, Vector128<UInt64>)
int64x2_t vuqaddq_s64 (int64x2_t a, uint64x2_t b)
A64 : SUQADD Vd.2D, Vn.2D
public:
static System::Runtime::Intrinsics::Vector128<long> AddSaturate(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right);
public static System.Runtime.Intrinsics.Vector128<long> AddSaturate (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<ulong> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function AddSaturate (left As Vector128(Of Long), right As Vector128(Of ULong)) As Vector128(Of Long)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<Int32>, Vector128<UInt32>)
int32x4_t vuqaddq_s32 (int32x4_t a, uint32x4_t b)
A64 : SUQADD Vd.4S, Vn.4S
public:
static System::Runtime::Intrinsics::Vector128<int> AddSaturate(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right);
public static System.Runtime.Intrinsics.Vector128<int> AddSaturate (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<uint> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AddSaturate (left As Vector128(Of Integer), right As Vector128(Of UInteger)) As Vector128(Of Integer)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<Int16>, Vector128<UInt16>)
int16x8_t vuqaddq_s16 (int16x8_t a, uint16x8_t b)
A64 : SUQADD Vd.8H, Vn.8H
public:
static System::Runtime::Intrinsics::Vector128<short> AddSaturate(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right);
public static System.Runtime.Intrinsics.Vector128<short> AddSaturate (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<ushort> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function AddSaturate (left As Vector128(Of Short), right As Vector128(Of UShort)) As Vector128(Of Short)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<Byte>, Vector128<SByte>)
uint8x16_t vsqaddq_u8 (uint8x16_t a, int8x16_t b)
A64 : USQADD Vd.16B, Vn.16B
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> AddSaturate(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right);
public static System.Runtime.Intrinsics.Vector128<byte> AddSaturate (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<sbyte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function AddSaturate (left As Vector128(Of Byte), right As Vector128(Of SByte)) As Vector128(Of Byte)
Paramètres
Retours
S’applique à
AddSaturate(Vector128<UInt32>, Vector128<Int32>)
uint32x4_t vsqaddq_u32 (uint32x4_t a, int32x4_t b)
A64 : USQADD Vd.4S, Vn.4S
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<int> right);
public static System.Runtime.Intrinsics.Vector128<uint> AddSaturate (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<int> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AddSaturate (left As Vector128(Of UInteger), right As Vector128(Of Integer)) As Vector128(Of UInteger)