Avx2.ConvertToVector256Int32 Méthode
Définition
Important
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Surcharges
ConvertToVector256Int32(Vector128<UInt16>) |
__m256i _mm256_cvtepu16_epi32 (__m128i a) VPMOVZXWD ymm, xmm |
ConvertToVector256Int32(UInt16*) |
VPMOVZXWD ymm, m128 |
ConvertToVector256Int32(Vector128<SByte>) |
__m256i _mm256_cvtepi8_epi32 (__m128i a) VPMOVSXBD ymm, xmm/m128 |
ConvertToVector256Int32(SByte*) |
VPMOVSXBD ymm, m64 |
ConvertToVector256Int32(Vector128<Byte>) |
__m256i _mm256_cvtepu8_epi32 (__m128i a) VPMOVZXBD ymm, xmm |
ConvertToVector256Int32(Int16*) |
VPMOVSXWD ymm, m128 |
ConvertToVector256Int32(Vector128<Int16>) |
__m256i _mm256_cvtepi16_epi32 (__m128i a) VPMOVSXWD ymm, xmm/m128 |
ConvertToVector256Int32(Byte*) |
VPMOVZXBD ymm, m64 |
ConvertToVector256Int32(Vector128<UInt16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepu16_epi32 (__m128i a)
VPMOVZXWD ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::UInt16> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<ushort> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of UShort)) As Vector256(Of Integer)
Paramètres
Retours
S’applique à
ConvertToVector256Int32(UInt16*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVZXWD ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (ushort* address);
static member ConvertToVector256Int32 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector256<int>
Paramètres
- address
- UInt16*
Retours
Remarques
La signature native n’existe pas. Cette surcharge supplémentaire est fournie pour l’exhaustivité.
S’applique à
ConvertToVector256Int32(Vector128<SByte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepi8_epi32 (__m128i a)
VPMOVSXBD ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::SByte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<sbyte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of SByte)) As Vector256(Of Integer)
Paramètres
Retours
S’applique à
ConvertToVector256Int32(SByte*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVSXBD ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::SByte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (sbyte* address);
static member ConvertToVector256Int32 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector256<int>
Paramètres
- address
- SByte*
Retours
Remarques
La signature native n’existe pas. Cette surcharge supplémentaire est fournie pour l’exhaustivité.
S’applique à
ConvertToVector256Int32(Vector128<Byte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepu8_epi32 (__m128i a)
VPMOVZXBD ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::Byte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<byte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Byte)) As Vector256(Of Integer)
Paramètres
Retours
S’applique à
ConvertToVector256Int32(Int16*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVSXWD ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(short* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (short* address);
static member ConvertToVector256Int32 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector256<int>
Paramètres
- address
- Int16*
Retours
Remarques
La signature native n’existe pas. Cette surcharge supplémentaire est fournie pour l’exhaustivité.
S’applique à
ConvertToVector256Int32(Vector128<Int16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_cvtepi16_epi32 (__m128i a)
VPMOVSXWD ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<short> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<short> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Short)) As Vector256(Of Integer)
Paramètres
Retours
S’applique à
ConvertToVector256Int32(Byte*)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
VPMOVZXBD ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Byte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (byte* address);
static member ConvertToVector256Int32 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector256<int>
Paramètres
- address
- Byte*
Retours
Remarques
La signature native n’existe pas. Cette surcharge supplémentaire est fournie pour l’exhaustivité.