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Point3D.Subtract Méthode

Définition

Soustrait une structure Point3D ou Vector3D d'une structure Point3D.

Surcharges

Subtract(Point3D, Point3D)

Soustrait une structure Point3D d'une structure Point3D et retourne le résultat sous forme de Vector3D.

Subtract(Point3D, Vector3D)

Soustrait une structure Vector3D d'une structure Point3D et retourne le résultat sous forme de Point3D.

Subtract(Point3D, Point3D)

Soustrait une structure Point3D d'une structure Point3D et retourne le résultat sous forme de Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member Subtract : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (point1 As Point3D, point2 As Point3D) As Vector3D

Paramètres

point1
Point3D

Structure Point3D à soustraire.

point2
Point3D

Structure Point3D à soustraire de point1.

Retours

Structure Vector3D qui représente la différence entre point1 et point2.

Exemples

L’exemple suivant montre comment soustraire une Point3D structure d’une Point3D structure.

// Subtracts a Point3D from a Point3D using the static Subtract method.  
// Returns a Vector3D.

Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Vector3D vectorResult = new Vector3D();

vectorResult = Point3D.Subtract(point1, point2);
// vectorResult is equal to (-5, -35, -59)

// Displaying Results
syntaxString = "vectorResult = Point3D.Subtract(point1, point2);";
resultType = "Vector3D";
operationString = "Subtracting a Point3D from a Point3D";
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point3D from a Point3D using the static Subtract method.  
' Returns a Vector3D.

Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim vectorResult As New Vector3D()

vectorResult = Point3D.Subtract(point1, point2)
' vectorResult is equal to (-5, -35, -59)

' Displaying Results
syntaxString = "vectorResult = Point3D.Subtract(point1, point2)"
resultType = "Vector3D"
operationString = "Subtracting a Point3D from a Point3D"
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString)

Voir aussi

S’applique à

Subtract(Point3D, Vector3D)

Soustrait une structure Vector3D d'une structure Point3D et retourne le résultat sous forme de Point3D.

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member Subtract : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (point As Point3D, vector As Vector3D) As Point3D

Paramètres

point
Point3D

Structure Point3D à partir de laquelle soustraire vector.

vector
Vector3D

Structure Vector3D à soustraire de point.

Retours

Différence entre point et vector.

Exemples

L’exemple suivant montre comment soustraire une Vector3D structure d’une Point3D structure.

// Subtracts a Vector3D from a Point3D using the static Subtract method. 
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Point3D.Subtract(point1, vector1);
// pointResult is equal to (-10, -25, -39)

// Displaying Results
syntaxString = "pointResult = Point3D.Subtract(point1, vector1);";
resultType = "Point3D";
operationString = "Subtracting a Vector3D from a Point3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Vector3D from a Point3D using the static Subtract method. 
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Point3D.Subtract(point1, vector1)
' pointResult is equal to (-10, -25, -39)

' Displaying Results
syntaxString = "pointResult = Point3D.Subtract(point1, vector1)"
resultType = "Point3D"
operationString = "Subtracting a Vector3D from a Point3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

Voir aussi

S’applique à