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Vector3D.Subtraction Opérateur

Définition

Soustrait une structure Vector3D ou Point3D d'une structure Vector3D.

Surcharges

Subtraction(Vector3D, Vector3D)

Soustrait une structure Vector3D d'une autre structure Vector3D.

Subtraction(Vector3D, Point3D)

Soustrait une structure Point3D d'une autre structure Vector3D.

Subtraction(Vector3D, Vector3D)

Soustrait une structure Vector3D d'une autre structure Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Paramètres

vector1
Vector3D

Structure Vector3D à soustraire.

vector2
Vector3D

Structure Vector3D à soustraire de vector1.

Retours

Résultat de la soustraction de vector2 de vector1.

Exemples

L’exemple suivant montre comment utiliser l’opérateur de soustraction surchargée pour soustraire une Vector3D structure d’une Vector3D structure.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

Voir aussi

S’applique à

Subtraction(Vector3D, Point3D)

Soustrait une structure Point3D d'une autre structure Vector3D.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Paramètres

vector
Vector3D

Structure Vector3D à soustraire.

point
Point3D

Structure Point3D à soustraire de vector.

Retours

Résultat de la soustraction de point de vector.

Exemples

L’exemple suivant montre comment utiliser l’opérateur de soustraction surchargée pour soustraire une Point3D structure d’une Vector3D structure.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

Voir aussi

S’applique à