XTaskQueueCreate
Creates a task queue, which can be used to queue and dispatch calls.
Syntax
HRESULT XTaskQueueCreate(
XTaskQueueDispatchMode workDispatchMode,
XTaskQueueDispatchMode completionDispatchMode,
XTaskQueueHandle* queue
)
Parameters
workDispatchMode _In_
Type: XTaskQueueDispatchMode
The dispatch mode for the "work" port of the queue.
completionDispatchMode _In_
Type: XTaskQueueDispatchMode
The dispatch mode for the "completion" port of the queue.
queue _Out_
Type: XTaskQueueHandle*
The newly created queue.
Return value
Type: HRESULT
HRESULT success or error code.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
Task queues are reference counted objects. Release the reference by calling XTaskQueueCloseHandle.
A task queue has work and completion ports and tasks can be queued to either port. Each port can be configured with its own dispatch mode.
For most scenarios, you create a task queue with the XTaskQueueCreate API. If you are chaining multiple asynchronous calls together, however, sometimes it is useful to create a composite queue via XTaskQueueCreateComposite. Consider an API whose implementation needs to invoke another API that uses a task queue. You may want to redirect the completion callback of the API so it doesn't tie up the completion thread of the caller. In this case, you can create a composite task queue whose work and completion ports are built from the work port of another queue.
The following example creates a task queue that dispatches both work and completion callbacks on the system thread pool.
Note
SubmitCallback is a helper function that is defined in the code example for the XTaskQueueSubmitCallback function.
void CreatingTaskQueue()
{
XTaskQueueHandle queue;
HRESULT hr = XTaskQueueCreate(XTaskQueueDispatchMode::ThreadPool, XTaskQueueDispatchMode::ThreadPool, &queue);
if (FAILED(hr))
{
printf("Creating queue failed: 0x%x\r\n", hr);
return;
}
SubmitCallbacks(queue);
// Wait a while for the callbacks to run
Sleep(1000);
XTaskQueueTerminate(queue, true, nullptr, nullptr);
}
The following example creates a manually-pumped task queue. It creates two STL threads that dispatch calls for both the work and completion ports.
Note
SubmitCallback is a helper function that is defined in the code example for the XTaskQueueSubmitCallback function.
void CreatingTaskQueueWithManualThreads()
{
// Create a manual task queue
XTaskQueueHandle queue;
HRESULT hr = XTaskQueueCreate(XTaskQueueDispatchMode::Manual, XTaskQueueDispatchMode::Manual, &queue);
if (FAILED(hr))
{
printf("Creating queue failed: 0x%x\r\n", hr);
return;
}
// We create threads to pump the queue: one for the work port
// and one for the completion port.
std::thread workThread([queue]
{
while (XTaskQueueDispatch(queue, XTaskQueuePort::Work, INFINITE));
});
std::thread completionThread([queue]
{
while (XTaskQueueDispatch(queue, XTaskQueuePort::Completion, INFINITE));
});
SubmitCallbacks(queue);
// Wait a while for the callbacks to run
Sleep(1000);
// Terminating the queue will cause a waiting DispatchTaskQueue to return
// false.
XTaskQueueTerminate(queue, true, nullptr, nullptr);
workThread.join();
completionThread.join();
}
Requirements
Header: XTaskQueue.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XTaskQueue members
Asynchronous Programming Model
Async Task Queue Design