D3DMZBUFFERTYPE
A version of this page is also available for
4/8/2010
This enumeration provides values that identify types of depth buffering. These values are used in D3DMRS_ZENABLE render state (see D3DMRENDERSTATETYPE).
Syntax
typedef enum _D3DMZBUFFERTYPE {
D3DMZB_FALSE = 0,
D3DMZB_TRUE = 1,
D3DMZB_USEW = 2,
D3DMZB_FORCE_DWORD = 0x7fffffff,
} D3DMZBUFFERTYPE;
Elements
- D3DMZB_FALSE
Indicates that depth buffering is disabled.
- D3DMZB_TRUE
Indicates the use of Z-buffering.
- D3DMZB_USEW
Indicates the use of W-buffering.
- D3DMZB_FORCE_DWORD
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |