Direct3D Mobile Enumerations
A version of this page is also available for
4/8/2010
This section contains information about the following enumerated types used with Microsoft® Direct3D® Mobile.
The following table shows these enumerations.
Enumeration | Description |
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Defines constants that describe the types of back buffers. |
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Provides values that identify functions for alpha blending operations. |
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Provides values that identify scaling factors for alpha blending operations. |
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Provides values that identify comparison functions for various render states. |
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Defines the possible values for the D3DMRS_CULLMODE render state. |
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This enumeration is not currently used. |
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Provides values that describe how primitives should be rasterized. |
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Provides values that identify fog equations used in various render states. |
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Defines the various types of surface formats. |
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Provides values used in the D3DMLIGHT structure to describe the types of lights that are available in Direct3D Mobile. |
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Provides values that describe material colors for render states. |
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Defines levels of full-scene multisampling that the device can apply. |
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Provides values that describe the memory pools for allocating Direct3D Mobile resources. |
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Defines the primitives supported by Microsoft Direct3D Mobile. |
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Identifies all of the Direct3D Mobile profiles defined by Microsoft. |
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Provides values that identify render states. |
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Identifies the types of Direct3D Mobile-specific resources available to an application. |
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Provides values that describe the type of shading model to use when rendering a primitive. |
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Provides values used to identify actions that the Direct3D Mobile pixel pipeline will take as the result of a stencil test. |
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Provides values to identify the possible ways to present a scene. |
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Provides values that identify texture coordinate addressing modes. |
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Provides values for the texture stage states used for texture filtering and for mipmaps. |
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Provides values that identify the possible operations for the texture stage states D3DMTSS_COLOROP and D3DMTSS_ALPHAOP (see D3DMTEXTURESTAGESTATETYPE). |
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Provides values that are used to identify texture stage states. |
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Provides flags that control when a transformation matrix is applied to a texture in a texture stage state. |
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Provides values that define types of transformation matrices. |
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Provides values that identify types of depth buffering. |