D3DMMULTISAMPLE_TYPE
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4/8/2010
This enumeration defines levels of full-scene multisampling that the device can apply.
Syntax
typedef enum _D3DMMULTISAMPLE_TYPE {
D3DMMULTISAMPLE_NONE = 0,
D3DMMULTISAMPLE_2_SAMPLES = 2,
D3DMMULTISAMPLE_3_SAMPLES = 3,
D3DMMULTISAMPLE_4_SAMPLES = 4,
D3DMMULTISAMPLE_5_SAMPLES = 5,
D3DMMULTISAMPLE_6_SAMPLES = 6,
D3DMMULTISAMPLE_7_SAMPLES = 7,
D3DMMULTISAMPLE_8_SAMPLES = 8,
D3DMMULTISAMPLE_9_SAMPLES = 9,
D3DMMULTISAMPLE_10_SAMPLES = 10,
D3DMMULTISAMPLE_11_SAMPLES = 11,
D3DMMULTISAMPLE_12_SAMPLES = 12,
D3DMMULTISAMPLE_13_SAMPLES = 13,
D3DMMULTISAMPLE_14_SAMPLES = 14,
D3DMMULTISAMPLE_15_SAMPLES = 15,
D3DMMULTISAMPLE_16_SAMPLES = 16,
D3DMMULTISAMPLE_FORCE_ULONG = 0x7fffffff
} D3DMMULTISAMPLE_TYPE;
Elements
- D3DMMULTISAMPLE_NONE
No level of full-scene multisampling is available.
- D3DMMULTISAMPLE_2_SAMPLES through D3DMMULTISAMPLE_16_SAMPLES
The level of full-scene multisampling that is available.
- D3DMMULTISAMPLE_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Remarks
In addition to enabling full-scene multisampling at IDirect3DMobileDevice::Reset time, there will be render states that turn various aspects on and off at detailed levels.
Multisampling is valid only on a swap chain that is being created or reset with the D3DSWAPEFFECT_DISCARD swap effect.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |