D3DMCULL
A version of this page is also available for
4/8/2010
This enumeration defines the possible values for the D3DMRS_CULLMODE render state. For more information, see D3DMRENDERSTATETYPE.
Syntax
typedef enum _D3DMCULL {
D3DMCULL_NONE = 1,
D3DMCULL_CW = 2,
D3DMCULL_CCW = 3,
D3DMCULL_FORCE_ULONG = 0x7fffffff,
} D3DMCULL;
Elements
- D3DMCULL_NONE
Indicates that no culling is performed and all primitives are passed through the transformation pipeline.
- D3DMCULL_CW
Indicates that primitives with a clockwise winding order are culled and not passed through the transformation pipeline.
- D3DMCULL_CCW
Indicates that primitives with counter-clockwise winding order are culled and not passed through the transformation pipeline.
- D3DMCULL_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Direct3D Mobile Enumerations
D3DMRENDERSTATETYPE