Partager via


D3DMLIGHTTYPE

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This enumeration provides values used in the D3DMLIGHT structure to describe the types of lights that are available in Direct3D Mobile.

Syntax

typedef enum _D3DMLIGHTTYPE {
  D3DMLIGHT_POINT       = 1,
  D3DMLIGHT_DIRECTIONAL = 3,
  D3DMLIGHT_FORCE_ULONG = 0x7fffffff,
} D3DMLIGHTTYPE;

Elements

  • D3DMLIGHT_POINT
    Indicates a point light. Point lights exist at a particular point in space and emit equal amounts of light in all directions.
  • D3DMLIGHT_DIRECTIONAL
    Indicates a directional light. Directional lights mimic lights that exist at an infinite distance and emit light only along one vector, their direction.
  • D3DMLIGHT_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Enumerations
D3DMLIGHT