EnumUILanguagesProc
A version of this page is also available for
4/8/2010
This function is an application-defined callback function. It is called as a result of a call to the EnumUILanguages function, and receives a pointer to a string buffer containing a UI language identifier.
Syntax
BOOL CALLBACK EnumUILanguagesProc(
LPTSTR lpUILanguageString
);
Parameters
lpUILanguageString
Pointer to a string buffer containing a null–terminated string that specifies the UI language identifier (LANGID). For example, the system–defined language identifier for English (United States) is 0x0409. For more information about language identifiers, see Language Identifiers and Locales.Note
The lpUILanguageString parameter should be an LPWSTR for the Unicode (W) version of EnumUILanguagesProc.
Return Value
TRUE continues enumeration. FALSE stops enumeration.
Remarks
EnumUILanguagesProc is a placeholder for an application–defined function name. An EnumUILanguagesProc function can carry out any desired task. An application registers an EnumUILanguagesProc function by passing its address to the EnumUILanguages function. A value of type UILANGUAGE_ENUMPROC is a pointer to an EnumUILanguagesProc function.
Note
This function poses a security risk. The parameter lpUILanguageString is only used as input but not declared as a const string. The user may fill anything into it and can cause a buffer overflow.
Requirements
Header | windows.h |
Library | Coreloc.lib |
Windows Embedded CE | Windows CE .NET 4.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |