IDirect3DMobileDevice::GetRenderTarget
A version of this page is also available for
4/8/2010
This method retrieves a pointer to the Microsoft® Direct3D Mobile® surface that is being used as a render target.
Syntax
HRESULT GetRenderTarget(
IDirect3DMobileSurface** ppRenderTarget
);
Parameters
- ppRenderTarget
[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the returned render target surface for this device.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL(see D3DMERR Values).
Remarks
Calling this method will increase the internal reference count on the IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |