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IDirect3DMobileSurface

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This interface is exposed by any object that has a height, width, pixel format, and a buffer associated with it. This includes the front and back buffers, the depth buffer, and individual texture map levels. This interface includes methods to lock the surface, to retrieve a pointer to the surface buffer, and other methods used to query surface details.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Methods

Container

GetContainer

Devices

GetDC

GetDevice

ReleaseDC

Information

GetDesc

Locking

LockRect

UnlockRect

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileSurface interfaces by calling any one of the following methods

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces