IDirect3DMobileDevice::CreateDepthStencilSurface
A version of this page is also available for
4/8/2010
This method creates a depth-stencil resource.
Syntax
HRESULT CreateDepthStencilSurface(
UINT Width,
UINT Height,
D3DMFORMAT Format,
D3DMMULTISAMPLE_TYPE MultiSample,
IDirect3DMobileSurface** ppSurface
);
Parameters
- Width
[in] Width of the depth-stencil surface, in pixels.
- Height
[in] Height of the depth-stencil surface, in pixels.
- Format
[in] Member of the D3DMFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
- MultiSample
[in] Member of the D3DMMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target.
- ppSurface
[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the created depth-stencil surface resource.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.
- D3DMERR_MEMORYPOOLEMPTY
- D3DMERR_INVALIDCAL
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileDevice
D3DMFORMAT
D3DMMULTISAMPLE_TYPE
IDirect3DMobileDevice::SetRenderTarget
IDirect3DMobileSurface