IDirect3DMobileDevice::CreateRenderTarget
A version of this page is also available for
4/8/2010
This method creates a render target surface.
Syntax
HRESULT CreateRenderTarget(
UINT Width,
UINT Height,
D3DMFORMAT Format,
D3DMMULTISAMPLE_TYPE MultiSample,
BOOL Lockable,
IDirect3DMobileSurface** ppSurface
);
Parameters
- Width
[in] Width of the render target surface, in pixels.
- Height
[in] Height of the render target surface, in pixels.
- Format
[in] Member of the D3DMFORMAT enumerated type that describes the format of the render target.
- MultiSample
[in] Member of the D3DMMULTISAMPLE_TYPE enumerated type that describes the multisampling buffer type. This parameter specifies the antialiasing type for this render target. The type must be the same as that of the depth-stencil buffer when both surfaces are passed to IDirect3DMobileDevice::SetRenderTarget.
- Lockable
[in] Render targets are not lockable unless the application specifies TRUE for Lockable. Note that lockable render targets incur a performance cost on some graphics hardware.
- ppSurface
[out] Address of a pointer to an IDirect3DMobileSurface interface.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.
- D3DMERR_MEMORYPOOLEMPTY
- D3DMERR_INVALIDCAL
Remarks
Render target surfaces are placed in the D3DPOOL_DEFAULT memory class.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileDevice
D3DMFORMAT
D3DMMULTISAMPLE_TYPE
IDirect3DMobileDevice::SetRenderTarget
IDirect3DMobileSurface