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IDirect3DMobileSurface::GetDC

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Retrieves a device context.

Syntax

HRESULT GetDC(
  HDC* phdc
);

Parameters

  • phdc
    [out] Pointer to the device context for the surface.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

The following restrictions apply.

  • IDirect3DMobileSurface::GetDC is valid on the following formats only: D3DMFMT_R5G6B5, D3DMFMT_X1R5G5B5, D3DMFMT_R8G8B8, and D3DMFMT_X8R8G8B8. Formats that contain Alpha are not supported. For more information, see D3DMFORMAT.
  • Only one device context per surface can be returned at a time.
  • IDirect3DMobileSurface::GetDC will fail if the surface is already locked. If the surface is a member of a mipmap, IDirect3DMobileSurface::GetDC fails if any other mipmap member is locked.
  • IDirect3DSurfaceMobile::GetDC fails on render targets unless they were created lockable (or, in the case of back buffers, with the D3DMPRESENTFLAG_LOCKABLE_BACKBUFFER flag).

When a device context is outstanding on a surface, the application may not call these methods:

IDirect3DMobileSurface::GetDC causes an implicit lock; do not retain the device context for later use. Call IDirect3DMobileSurface::ReleaseDC to release it.

It is valid to call IDirect3DMobileSurface::GetDC or IDirect3DMobileSurface::ReleaseDC on levels of a mipmap, however, these calls will be slow to all miplevels except the topmost level, and GDI operations to these miplevels will not be accelerated.

The handle to a device context (HDC) provides access to Microsoft Windows® and GDI functionality.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileSurface
D3DMFORMAT
D3DMPRESENTFLAG_LOCKABLE_BACKBUFFER
IDirect3DMobileDevice::ColorFill
IDirect3DMobileDevice::StretchRect
IDirect3DMobileDevice::UpdateTexture
IDirect3DMobileSurface::LockRect
IDirect3DMobileSwapChain::Present
IDirect3DMobileTexture::LockRect
IDirect3DMobileSurface::ReleaseDC