IDirect3DMobileDevice::ColorFill
A version of this page is also available for
4/8/2010
This method allows an application to fill a surface with a given pixel color in a given rectangle. Do not use this method to clear the swap chain. You can accomplish this task more effectively by calling the IDirect3DMobileDevice::Clear method instead. Also, the IDirect3DMobileDevice::ColorFill method does not allow the application to fill the depth buffer.
Syntax
HRESULT ColorFill(
IDirect3DMobileSurface* pSurface,
CONST RECT* pRect,
D3DMCOLOR Color
);
Parameters
- pSurface
[in] A pointer to an IDirect3DMobileSurface interface representing the surface that will be contain the rectangle. Setting this parameter to NULL fills the entire surface. This surface must be a render target or a render target texture.
- pRect
[in] A pointer to a RECT structure that defines the rectangular region.
- Color
[in] A D3DMCOLOR value that defines the color to fill the rectangle with.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileDevice
IDirect3DMobileDevice::Clear
IDirect3DMobileSurface
D3DMCOLOR