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Screen Operations

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Once an entire scene has been drawn into the back buffer, the back buffer must be displayed on screen. Microsoft® Direct3D® Mobile refers to this process as presentation. It is one of the few Direct3D Mobile methods that affects what is actually drawn on screen. The other methods that impact what is on screen are, indirectly, the GDI interoperation methods.

The following topics contain additional information about screen operations.

See Also

Concepts

Direct3D Mobile Architecture