Antialiasing
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4/8/2010
Microsoft® Direct3D Mobile® allows for multisample antialiasing. The IDirect3DMobileDevice::Present method down samples the back buffer by the given multiple into the front buffer.
The antialiasing multiple is specified as part of the presentation parameters at device creation time. The application specifies one of the members of the D3DMMULTISAMPLE_TYPE enumeration in the MultiSampleType member of the D3DMPRESENT_PARAMETERS structure.