Partager via


D3DMVECTOR

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure defines a vector. This value of this basic mathematical type can be either fixed or floating point.

Syntax

typedef struct _D3DMVECTOR {
  D3DMVALUE x;
  D3DMVALUE y;
  D3DMVALUE z;
} D3DMVECTOR;

Members

  • x
    A D3DMVALUE specifying the x component of the vector.
  • y
    A D3DMVALUE specifying the y component of the vector.
  • z
    A D3DMVALUE specifying the z component of the vector.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Structures