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Direct3D Mobile Structures

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This section contains information about the structures used with Microsoft® Direct3D® Mobile.

The following table shows these structures.

Structure Description

D3DMADAPTER_IDENTIFIER

Contains information identifying the adapter.

D3DMCAPS

Describes of the specific capabilities supported by a device driver.

D3DMCLIPSTATUS

Describes how primitives are affected by the clipping planes.

D3DMCOLORVALUE

Describes color values.

D3DMDEVICE_CREATION_PARAMETERS

Describes the creation parameters for a device.

D3DMDISPLAYMODE

Describes the display mode.

D3DMINDEXBUFFER_DESC

Describes an index buffer.

D3DMLIGHT

Describes lights in Direct3D Mobile.

D3DMLOCKED_RECT

Describes a locked rectangular region.

D3DMMATERIAL

Describes the current material.

D3DMMATRIX

Describes a matrix.

D3DMPRESENT_PARAMETERS

Describes the properties of a swap chain.

D3DMSURFACE_DESC

Describes a surface.

D3DMVECTOR

Defines a vector.

D3DMVERTEXBUFFER_DESC

Describe a vertex buffer.

D3DMVIEWPORT

Describes the area of the render target, the viewport, that will be rasterized to.

See Also

Other Resources

Direct3D Mobile Reference