D3DM_CreateContext (Windows Embedded CE 6.0)
1/6/2010
This function is called by the Microsoft® Direct3D® Mobile middleware when it needs to create a rendering context.
Syntax
typedef DWORD (*D3DM_CREATECONTEXT_PTR)(D3DM_CREATECONTEXT_DATA *);
Parameters
- D3DM_CREATECONTEXT_DATA
[out] A pointer to a D3DM_CREATECONTEXT_DATA structure that is populated by the driver and describes the new rendering context.
Return Value
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Requirements
Header | d3dmddk.h |
Library | Developer Implemented |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Functions
D3DM_CREATECONTEXT_DATA