Direct3D Mobile Driver Functions (Windows Embedded CE 6.0)
1/6/2010
This section contains information about the functions used with drivers for Microsoft® Direct3D® Mobile. All of these functions are callback functions implemented by the display driver and called by the Direct3D Mobile middleware.
The following table shows these functions.
Function | Description |
---|---|
Creates a rendering context. |
|
Creates a surface. |
|
Destroys a rendering context. |
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Destroys a surface and frees its resources. |
|
Sends the contents of the command buffer to the driver for rendering. |
|
Gather information from the driver about the graphics device. |
|
Queries the driver for additional information beyond what is provided by D3DM_GetAdapterInfo. |
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This function is the entry point for the driver's dynamically linked library (DLL). |
|
Locks surfaces. |
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Takes actions on the driver's managed memory pool. |
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Removes the locks on surfaces previously locked by calls to D3DM_LockSurface. |
|
Reports the number of passes that a driver must make to render the current texture blending operation. |
See Also
Reference
D3DM_GetAdapterInfo
D3DM_LockSurface