D3DM_SETLIGHT_DATATYPE (Windows Embedded CE 6.0)
1/6/2010
This enumeration is used in D3DM_SETLIGHT and D3DM_SETLIGHT_WITHDATA structures to identify the new settings for a light.
Syntax
typedef enum _D3DM_SETLIGHT_DATATYPE {
D3DM_SETLIGHT_ENABLE = 0,
D3DM_SETLIGHT_DISABLE = 1,
D3DM_SETLIGHT_DATA_ENABLE = 2,
D3DM_SETLIGHT_DATA_DISABLE = 3,
} D3DM_SETLIGHT_DATATYPE;
Elements
- D3DM_SETLIGHT_ENABLE
Indicates that the driver should activate a light.
- D3DM_SETLIGHT_DISABLE
Indicates that the driver should deactivate a light.
- D3DM_SETLIGHT_DATA_ENABLE
Indicates that the driver should apply the light description contained within a D3DM_SETLIGHT_WITHDATA structure to a light and then activate that light. This element is only used within D3DM_SETLIGHT_WITHDATA structures.
- D3DM_SETLIGHT_DATA_DISABLE
Indicates that the driver should apply the light description contained within a D3DM_SETLIGHT_WITHDATA structure to a light and then deactivate that light. This element is only used within D3DM_SETLIGHT_WITHDATA structures.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Enumerations
D3DM_SETLIGHT
D3DM_SETLIGHT_WITHDATA