Texture Stage States (Windows Embedded CE 6.0)
1/6/2010
Texture stage states control the style of texturing and how texture filtering is done.
Applications control the characteristics of the texture-related render states by invoking the IDirect3DMobileDevice::SetTextureStageState method. The D3DMTEXTURESTAGESTATETYPE enumerated type specifies all the possible texture-related rendering states. Your application passes a value from the D3DMTEXTURESTAGESTATETYPE enumeration as the first parameter to the SetTextureStageState method.
Applications set the texture for a stage by calling the IDirect3DMobileDevice::SetTextureStageState method.
Texture Addressing State
Applications use the D3DMTSS_ADDRESSU, D3DMTSS_ADDRESSV, and D3DMTSS_ADDRESSW texture stage states to set the texture addressing.
Texture Border State
Applications use the D3DMTSS_BORDERCOLOR texture stage state to set border color texture addressing.
For more information, see Border Color Texture Address Mode.
Texture Filtering State
Applications use the D3DMTSS_MAGFILTER, D3DMTSS_MINFILTER, and D3DMTSS_MIPFILTER texture-stage states to control texture filtering.
Texture Blending State
Applications use the texture blending states defined by the D3DMTSS_COLOROP and D3DMTSS_ALPHAOP texture stage states to control texture blending.
For more information, see Multiple Texture Blending.