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IDirect3DMobileDevice::SetTextureStageState (Windows Embedded CE 6.0)

1/6/2010

This method sets the state value for the currently assigned texture.

Syntax

HRESULT SetTextureStageState(
  DWORD Stage,
  D3DMTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Parameters

  • Stage
    [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
  • Value
    [in] State value to set. The meaning of this value is determined by the Type parameter.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later

See Also

Reference

IDirect3DMobileDevice
D3DMTEXTURESTAGESTATETYPE