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D3DMXMatrixTranslationFxd (Windows Embedded CE 6.0)

1/6/2010

This function builds a matrix in fixed point format that represents a translation transformation by the offsets x, y, and z.

Syntax

D3DMXMATRIXFXD* WINAPI D3DMXMatrixTranslationFxd(
  D3DMXMATRIXFXD* pOut,
  FIXED           x,
  FIXED           y,
  FIXED           z
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
  • x
    [in] X-coordinate offset.
  • y
    [in] Y-coordinate offset.
  • z
    [in] Z-coordinate offset.

Return Value

Pointer to a D3DMXMATRIXFXD structure that contains a translated transformation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslationFxd can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIXFXD
D3DMXMatrixTranslation