D3DMXMatrixTranslation (Windows Embedded CE 6.0)
1/6/2010
This function builds a matrix in floating point format that represents a translation transformation by the offsets x, y, and z.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixTranslation(
D3DMXMATRIX* pOut,
FLOAT x,
FLOAT y,
FLOAT z
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
- x
[in] X-coordinate offset.
- y
[in] Y-coordinate offset.
- z
[in] Z-coordinate offset.
Return Value
Pointer to a D3DMXMATRIX structure that contains a translated transformation matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |