D3DMXVec4TransformFxd (Windows Embedded CE 6.0)
1/6/2010
This function transforms a 4-D vector by a given matrix in fixed point format.
Syntax
D3DMXVECTOR4FXD* WINAPI D3DMXVec4TransformFxd(
D3DMXVECTOR4FXD* pOut,
CONST D3DMXVECTOR4FXD* pV,
CONST D3DMXMATRIXFXD* pM
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR4FXD structure.
- pM
[in] Pointer to the source D3DMXVECTOR4FXD structure.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4TransformFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |