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D3DMXVec4Transform (Windows Embedded CE 6.0)

1/6/2010

This function transforms a 4-D vector by a given matrix in floating point format.

Syntax

D3DMXVECTOR4* WINAPI D3DMXVec4Transform(
  D3DMXVECTOR4*       pOut,
  CONST D3DMXVECTOR4* pV,
  CONST D3DMXMATRIX*  pM
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
  • pV
    [in] Pointer to the source D3DMXVECTOR4 structure.
  • pM
    [in] Pointer to the source D3DMXVECTOR4 structure.

Return Value

Thsi function returns a pointer to a D3DMXVECTOR4 structure that is the transformed 4-D vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR4
D3DMXVec4TransformFxd