D3DMXVec4Transform (Windows Embedded CE 6.0)
1/6/2010
This function transforms a 4-D vector by a given matrix in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec4Transform(
D3DMXVECTOR4* pOut,
CONST D3DMXVECTOR4* pV,
CONST D3DMXMATRIX* pM
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR4 structure.
- pM
[in] Pointer to the source D3DMXVECTOR4 structure.
Return Value
Thsi function returns a pointer to a D3DMXVECTOR4 structure that is the transformed 4-D vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |