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D3DMXVec4Cross (Windows Embedded CE 6.0)

1/6/2010

This function returns the cross product of two 4-D vectors in floating point format.

Syntax

D3DMXVECTOR4* WINAPI D3DMXVec4Cross(
  D3DMXVECTOR4*       pOut,
  CONST D3DMXVECTOR4* pV1,
  CONST D3DMXVECTOR4* pV2,
  CONST D3DMXVECTOR4* pV3
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
  • pV1
    [in] Pointer to a source D3DMXVECTOR4 structure.
  • pV2
    [in] Pointer to a source D3DXVECTOR4 structure.
  • pV3
    [in] Pointer to a source D3DMXVECTOR4 structure.

Return Value

Pointer to a D3DMXVECTOR4 structure that is the cross product.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Cross function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR4
D3DMXVec4CrossFxd