D3DMXVec4Cross (Windows Embedded CE 6.0)
1/6/2010
This function returns the cross product of two 4-D vectors in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec4Cross(
D3DMXVECTOR4* pOut,
CONST D3DMXVECTOR4* pV1,
CONST D3DMXVECTOR4* pV2,
CONST D3DMXVECTOR4* pV3
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
- pV1
[in] Pointer to a source D3DMXVECTOR4 structure.
- pV2
[in] Pointer to a source D3DXVECTOR4 structure.
- pV3
[in] Pointer to a source D3DMXVECTOR4 structure.
Return Value
Pointer to a D3DMXVECTOR4 structure that is the cross product.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Cross function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |