IDirect3DMobileDevice::SetCurrentTexturePalette (Windows Embedded CE 6.0)
1/6/2010
This method sets the current texture palette.
Syntax
HRESULT SetCurrentTexturePalette(
UINT PaletteNumber
);
Parameters
- PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |