D3DMXVec3Transform (Windows Embedded CE 6.0)
1/6/2010
This function transforms vector (x, y, z, 1) by a given matrix in floating point format.
Syntax
D3DMXVECTOR4* WINAPI D3DMXVec3Transform(
D3DMXVECTOR4* pOut,
CONST D3DMXVECTOR3* pV,
CONST D3DMXMATRIX* pM
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR3 structure.
- pM
[in] Pointer to the source D3DMXMATRIX structure.
Return Value
Pointer to a D3DMXVECTOR4 structure that is the transformed vector.
Remarks
This function transforms the vector, pV (x, y, z, 1), by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXVec3Transform function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
See Also
Reference
D3DMX Functions
D3DMXVECTOR4
D3DMXVECTOR3
D3DMXMATRIX
D3DMXVec3TransformFxd